From Horror MUX
These are the four stats on the game and what they cover:
- Brawn: Strength, stamina, toughness, brute force
- Finesse: Agility, speed, reflexes, coordination
- Brains: Knowledge, perception, memory, wisdom
- Spirit: Charisma, willpower, determination, luck
- A Stat of Poor rolls 4d10.
- A Stat of Normal rolls 4d8.
- A stat of Good rolls 4d6.
The objective is to roll matching numbers (a Match).
- Two dice of the same number on a roll is called a Match. (1 3 3 5)
- Multiple pairs on a roll are called Matches. (2 2 4 4)
- Rolling three or more of the same number on a roll is called a Matched Set. (1 4 4 4)
- As long as you roll at least one Match, you succeed.
- Rolling two Matches, or a Matched Set, means you succeeded Exceptionally.
- If something is easier than usual, +1 die is given.
- If something is harder than usual, -1 die is subtracted.
- If a Stat Check involves a Quality, an extra die is given or subtracted based on whether it's a Positive or Negative Quality.
- Only one Quality can be applied per Stat Check.
- If another character is helping with a task, they add +1 die to the roll.
- If they have a relevant Positive Quality, they can add a second bonus die.
- Only two other characters can assist an acting character for a maximum of +4 dice.
Resisted Stat Checks:
- If acting on another character, only the acting character rolls.
- If their Stat is higher, they get a bonus die for each degree higher.
- If their Stat is lower, they lose a die for each degree lower.
- Whenever a character encounters something frightening or shocking, they must make a Spirit Check to avoid freaking out.
- A successful roll means they keep it together enough to press on.
- A failed roll means they freak out and take an action of the Director's choice.
- Freaking Out in a Kill Scene does not make a character lose Survival points.
Genre points can be spent for the following effects:
- Try It Again - The character re-rolls a Stat Check. You must take the new results. (Costs 3GP)
- Temporary Reprieve - The character gets a lucky break that reduces a Survival point loss. Limit once per character per scene. (Costs 3GP per Survival point reduction)
- Just What I Needed - The character can make a small narrative change to a scene - the lights come back on, they find a helpful object, etc. (Costs 3GP)
- What Are YOU Doing Here - The character can pull in one (1) Archetype or Supporting Role that is NOT already in the scene as backup. (Costs 4GP)
- Wrong Character - The character can shift one round's Survival point loss onto any present Supporting Role of their choice. (Costs 4GP)
- They can also add +1 die on a roll for 1GP, max 1.
- Kill Scenes begin whenever a Monster arrives.
- Each character involved must make it to 8 Survival points to escape. Going under 0 Survival points means the character dies (unless stabilized).
- Each Match rolled on a Stat Check grants 1 Survival point. (Two 3s gets 1 Survival point. Two 4s and two 5s gets 2 Survival points.)
- If three or more dice Match the same number (Matched Set), the character gets 1 Survival point per die in the Matched Set. (Three 4s gets 3 Survival points.)
- A failed Stat Check result in a loss of 1d3 Survival points.
- Archetypes always begin with 1 Survival point.
- Archetypes always only lose 1SP on their first loss of Survival points. They can't be one-shot.
- Attacks on a Monster do 1 damage Token if successful. An exceptional success (Two Matches or better) does 2 Damage Tokens.
- Some Monsters regenerate Damage Tokens in-scene.
- All Monsters recover half of their Damage Tokens at the end of a scene. Those that can regenerate recover all of them.
- If a Monster takes more Damage Tokens than their Damage Threshold (unlikely but possible), they die or go dormant.
- Most Monsters have a Damage Threshold of 15 or more. Some have considerably more.
- All Monsters have weaknesses. These can hurt, defeat, or even destroy them. Many Monsters have several weaknesses.
- Discovering a Monster's weaknesses IC and using them is a far better plan than simply trying to kill it.
- Sometimes a Monster isn't truly dead and may return later.