The Survivor

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Go to Current Incarnation

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Current Name
Saoirse

Current Occupation
Artisan/Companion

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For the Director Only!

 


Overview

"No weapons. No friends. No hope. Take all of that away, and what's left?"

"Me."

You never really know the measure of your own strength until your life might be ending, and the concept of life coming to an end, prematurely and abruptly, is something The Survivor refuses to entertain. She didn't ask to be born, but now she's too afraid to die and surviving is all she knows. If an ally's death means she gets to prolong her life, then it's a gambit she'll take.

It's because of this that she's prone towards moving with an air of guilt; in an ideal world, she would use her strength to save as many as she can, but in the real world the ground she walks on is littered with the bodies of those she painfully sacrificed. She carries the weight of their memory with every step she takes... because she's strong enough to do it.


Being a survivor sometimes means being a pragmatist and making the hard choices. When it's you or them, you come first. You can't help anyone else if you're dead.


Current Role

Saoirse was born in Black Jenny's Irregulars to a pair of raiders that were young enough to not yet develop any sickness from their life in the wasteland. And, despite a semi-tumultuous relationship with Sanctuary, they handed over at six years old in the hopes of her living a relatively violent-free life. Verified as pure, she was handed over to the Fortune where she paid her dues as a meanie while proving to be relatively proficient in the crafts she was taught.

As she grew older, she took on the role of Artisan. She found her excellence in music and vocal performing, and it made for an easy bridge into Companionship as many would find therapy in her siren's song; willingly letting her steal them away from the harsh realities that make up this life.

Safe as she is, she doesn't like Sanctuary. Yet, she was made Fortunate at an old enough age to where she can still vaguely remember her parents and she can still vaguely remember her life before in the wastelands, and memory is a powerful motivator. In her eyes, Sanctuary is a luxurious prison filled with false freedoms, and the Wastelands is a place of violent liberation and death. She lives in the lesser of two evils, and keeps her complaints to herself. She's curious about the wastelands; she's curious about Jenny, her Irregulars and about her parents, but Sanctuary is survival... and survival is what matters.

Previous Roles

No previous roles found.

Previous Incarnations

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The Survivor (1)

The IQ of a mob is the IQ of its most stupid member divided by the number of people in the mob.

The good of the many does not outweigh the good of the few.

Pragmatism is often seen as heartlessness or cruelty, but at the end of the day the Survivor is built to survive, whatever the consequences, whatever the costs. Dying is usually the easy choice. It's an end to pain, a path to glory, immortality, heroism. The last woman standing has a lot to deal with when she's standing on a pile of the corpses of people who thought they were friends and allies. She will always try to pull other people to the top of that pile too, but they're not all going to make it, and she can't help anyone at all if she's dead.

And if it comes down to the choice between you and her... you will be fondly remembered.

Roles

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Elena Firenze (Isle of Dread)

Born in France, raised in Canada and the US. Your family moved a lot, even changing countries twice, so making lasting connections was never easy. One thing you learned the hard way was that no one will look out for you better than you will, and so you've always put yourself first. That doesn't mean you're selfish or have no empathy - far from it. Caring about others is what gets you hurt, but you're no good to them if you're not taking care of yourself. You became an EMT to save lives, and you do. You're damn good at it. You just know when to shut it off and walk away at the end of the day. Traveling a lot and working in different places helps, too.

You got tipped off to this job by a doctor you worked with at Doctors Without Borders, a guy named Steele. You guys had a brief fling, but stayed friends and kept in touch, and he suggested you for a job with the festival medical crew. The pay is good, and it's a tropical island, so you see it as a kind of working vacation. You could use a recharge right about now.

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Katja Numminen (Alien Mutation)

Growing up in the frozen lands of Finland isn't all that different than living in space - the environments are harsh, unforgiving and inhospitable. You survived there, even without much living family, and you get by just fine out here without any. EVA was a natural fit since you have mountain climbing experience and prefer the solitude of the void to the bustling tourist hub within. You keep your head down and stay out of trouble better than most. The fact that you can make some nice cash on the side by dropping off and picking up 'packages' is a bonus.

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The Survivor (2)

No custom player overview found.

Roles

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Bathsheba Munson (Prosperity's Price)

Her father moved east as a young man to attend school, and there met a fine young lady of wealth and connection. They were married, but she died in childbirth, as was so often the tragedy of the day. Bathsheba grew up privileged and a touch spoiled, a brilliant mind with the wrong gender to put it to good use. As a 16 year old, a fine young Englishman of still greater wealth sought to court her, and though he was greatly encouraged by Bathsheba's father, the young lady herself had grave misgivings. How tragic that after their engagement was made public the young Englishman died, quite suddenly! Young and beautiful Bathsheba must be devastated by the loss of her handsome, rich beau? Surely... No one questioned how such a young and vital man could die so suddenly. Within weeks the young lady and her father were summoned back to Prosperity by the old Matriarch, much to Bathsheba's horror. Now she finds herself surrounded by relatives she's never met, under the thumb of a grim old woman who frightens her almost as much as she frightens herself.

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The Survivor (3)

"Don't mess with me, lady. I've been drinking with skeletons." Hellboy, The Island.


Willing to do what must be done. To push forward when everything inside of you screams to give up and accept it. For better or worse, you'll find them either heading the charge, or holding down the rear.

Roles

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Theodore Quinn (Slasher)

Theo was born and raised in Southern Oregon, living a rural life in a family that lived off the land. His parents were hippies, basically. He learned how to take care of himself as his parents were also benevolently neglectful, letting him do whatever he wanted. It made for an oddly responsible, self-sufficient young man, which they totally claim was their intention all along. It also meant his grades were only average and he had no shot at college, and he wasn't going to be a hippie. Hell no.

The Eager Beaver Lodge always needs more lifeguards in the Summer months, and between the room and board and his skill at living frugally, Summer money was all he needed to get by year round. Only a couple lifeguards are kept the whole year for the indoor pool, but he does odd jobs and lives off his seasonal pay just fine. He's not sure what he wants to do with his life, but he'll get by. He always has.

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The Survivor (4)

The Survivor is out for herself above all others at the end of the day. That doesn't mean she is a sociopath, it just means she's always going to put herself first. It doesn't make her a bad person, nor does it mean she doesn't care for others; it just means that she sees herself as the most important person in her life regardless of outcome.

Roles

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Kathleen Lane (Project Icarus)

Kathleen Lane is the Personal Assistant of Samantha Davies.