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Story

Story

Current Events

Current Events
Add each new day at the bottom, fill in the date, and add time of day events as needed.
We can also add log links here (manually) throughout any given day if people want in the text of the additions. Keep it short and sweet: think 'TV Guide listing'.
Remember to use the {{!}} (pipe template) instead of the | (pipe symbol) if including links to logs in the text.

Remember to use the {{!}} (pipe template) instead of the pipe symbol if including links to logs in the text.

IC Game Date
Format however you want -- this is the IC date or time period, not the RL game day the scene is played! (For slower than 1-RL:1-IC timelines, see below; only add a new instance of this template when a new IC day rolls over.)

Custom
For unique periods of time on any given timeline, or anything faster than a 1-RL:1-IC timeline (ex: Prosperity's Price).

Full Day
For stories with a 1-RL:1-IC timeline.

Daily Events Breakdown
For fast-moving plots played over a number of days, with a slower than 1-RL:1-IC timeline (ex: Isle of Dread 2-RL:1-IC, Slasher 4-RL:1-IC).
Predawn
Morning
Use for Slasher RL Day 1, 5, 9, 13, 17, 21 (etc.)
Early Afternoon
Afternoon
Use for Slasher RL Day 2, 6, 10, 14, 18, 22 (etc.)
Evening
Use for Slasher RL Day 3, 7, 11, 15, 19, 23 (etc.)
Night
Late Night
Use for Slasher RL Day 4, 8, 12, 16, 20, 24 (etc.)

Remember to use the {{!}} (pipe template) instead of the pipe symbol if including links to logs in the text.

IC Game Date
Format however you want -- this is the IC date or time period, not the RL game day the scene is played! (For slower than 1-RL:1-IC timelines, see below; only add a new instance of this template when a new IC day rolls over.)

Custom
For unique periods of time on any given timeline, or anything faster than a 1-RL:1-IC timeline (ex: Prosperity's Price).

Full Day
For stories with a 1-RL:1-IC timeline.

Daily Events Breakdown
For fast-moving plots played over a number of days, with a slower than 1-RL:1-IC timeline (ex: Isle of Dread 2-RL:1-IC, Slasher 4-RL:1-IC).
Predawn
Morning
Use for Slasher RL Day 1, 5, 9, 13, 17, 21 (etc.)
Early Afternoon
Afternoon
Use for Slasher RL Day 2, 6, 10, 14, 18, 22 (etc.)
Evening
Use for Slasher RL Day 3, 7, 11, 15, 19, 23 (etc.)
Night
Late Night
Use for Slasher RL Day 4, 8, 12, 16, 20, 24 (etc.)

Remember to use the {{!}} (pipe template) instead of the pipe symbol if including links to logs in the text.

IC Game Date
Format however you want -- this is the IC date or time period, not the RL game day the scene is played! (For slower than 1-RL:1-IC timelines, see below; only add a new instance of this template when a new IC day rolls over.)

Custom
For unique periods of time on any given timeline, or anything faster than a 1-RL:1-IC timeline (ex: Prosperity's Price).

Full Day
For stories with a 1-RL:1-IC timeline.

Daily Events Breakdown
For fast-moving plots played over a number of days, with a slower than 1-RL:1-IC timeline (ex: Isle of Dread 2-RL:1-IC, Slasher 4-RL:1-IC).
Predawn
Morning
Use for Slasher RL Day 1, 5, 9, 13, 17, 21 (etc.)
Early Afternoon
Afternoon
Use for Slasher RL Day 2, 6, 10, 14, 18, 22 (etc.)
Evening
Use for Slasher RL Day 3, 7, 11, 15, 19, 23 (etc.)
Night
Late Night
Use for Slasher RL Day 4, 8, 12, 16, 20, 24 (etc.)

Remember to use the {{!}} (pipe template) instead of the pipe symbol if including links to logs in the text.

IC Game Date
Format however you want -- this is the IC date or time period, not the RL game day the scene is played! (For slower than 1-RL:1-IC timelines, see below; only add a new instance of this template when a new IC day rolls over.)

Custom
For unique periods of time on any given timeline, or anything faster than a 1-RL:1-IC timeline (ex: Prosperity's Price).

Full Day
For stories with a 1-RL:1-IC timeline.

Daily Events Breakdown
For fast-moving plots played over a number of days, with a slower than 1-RL:1-IC timeline (ex: Isle of Dread 2-RL:1-IC, Slasher 4-RL:1-IC).
Predawn
Morning
Use for Slasher RL Day 1, 5, 9, 13, 17, 21 (etc.)
Early Afternoon
Afternoon
Use for Slasher RL Day 2, 6, 10, 14, 18, 22 (etc.)
Evening
Use for Slasher RL Day 3, 7, 11, 15, 19, 23 (etc.)
Night
Late Night
Use for Slasher RL Day 4, 8, 12, 16, 20, 24 (etc.)

Remember to use the {{!}} (pipe template) instead of the pipe symbol if including links to logs in the text.

IC Game Date
Format however you want -- this is the IC date or time period, not the RL game day the scene is played! (For slower than 1-RL:1-IC timelines, see below; only add a new instance of this template when a new IC day rolls over.)

Custom
For unique periods of time on any given timeline, or anything faster than a 1-RL:1-IC timeline (ex: Prosperity's Price).

Full Day
For stories with a 1-RL:1-IC timeline.

Daily Events Breakdown
For fast-moving plots played over a number of days, with a slower than 1-RL:1-IC timeline (ex: Isle of Dread 2-RL:1-IC, Slasher 4-RL:1-IC).
Predawn
Morning
Use for Slasher RL Day 1, 5, 9, 13, 17, 21 (etc.)
Early Afternoon
Afternoon
Use for Slasher RL Day 2, 6, 10, 14, 18, 22 (etc.)
Evening
Use for Slasher RL Day 3, 7, 11, 15, 19, 23 (etc.)
Night
Late Night
Use for Slasher RL Day 4, 8, 12, 16, 20, 24 (etc.)

Remember to use the {{!}} (pipe template) instead of the pipe symbol if including links to logs in the text.

IC Game Date
Format however you want -- this is the IC date or time period, not the RL game day the scene is played! (For slower than 1-RL:1-IC timelines, see below; only add a new instance of this template when a new IC day rolls over.)

Custom
For unique periods of time on any given timeline, or anything faster than a 1-RL:1-IC timeline (ex: Prosperity's Price).

Full Day
For stories with a 1-RL:1-IC timeline.

Daily Events Breakdown
For fast-moving plots played over a number of days, with a slower than 1-RL:1-IC timeline (ex: Isle of Dread 2-RL:1-IC, Slasher 4-RL:1-IC).
Predawn
Morning
Use for Slasher RL Day 1, 5, 9, 13, 17, 21 (etc.)
Early Afternoon
Afternoon
Use for Slasher RL Day 2, 6, 10, 14, 18, 22 (etc.)
Evening
Use for Slasher RL Day 3, 7, 11, 15, 19, 23 (etc.)
Night
Late Night
Use for Slasher RL Day 4, 8, 12, 16, 20, 24 (etc.)

Remember to use the {{!}} (pipe template) instead of the pipe symbol if including links to logs in the text.

IC Game Date
Format however you want -- this is the IC date or time period, not the RL game day the scene is played! (For slower than 1-RL:1-IC timelines, see below; only add a new instance of this template when a new IC day rolls over.)

Custom
For unique periods of time on any given timeline, or anything faster than a 1-RL:1-IC timeline (ex: Prosperity's Price).

Full Day
For stories with a 1-RL:1-IC timeline.

Daily Events Breakdown
For fast-moving plots played over a number of days, with a slower than 1-RL:1-IC timeline (ex: Isle of Dread 2-RL:1-IC, Slasher 4-RL:1-IC).
Predawn
Morning
Use for Slasher RL Day 1, 5, 9, 13, 17, 21 (etc.)
Early Afternoon
Afternoon
Use for Slasher RL Day 2, 6, 10, 14, 18, 22 (etc.)
Evening
Use for Slasher RL Day 3, 7, 11, 15, 19, 23 (etc.)
Night
Late Night
Use for Slasher RL Day 4, 8, 12, 16, 20, 24 (etc.)

Remember to use the {{!}} (pipe template) instead of the pipe symbol if including links to logs in the text.

IC Game Date
Format however you want -- this is the IC date or time period, not the RL game day the scene is played! (For slower than 1-RL:1-IC timelines, see below; only add a new instance of this template when a new IC day rolls over.)

Custom
For unique periods of time on any given timeline, or anything faster than a 1-RL:1-IC timeline (ex: Prosperity's Price).

Full Day
For stories with a 1-RL:1-IC timeline.

Daily Events Breakdown
For fast-moving plots played over a number of days, with a slower than 1-RL:1-IC timeline (ex: Isle of Dread 2-RL:1-IC, Slasher 4-RL:1-IC).
Predawn
Morning
Use for Slasher RL Day 1, 5, 9, 13, 17, 21 (etc.)
Early Afternoon
Afternoon
Use for Slasher RL Day 2, 6, 10, 14, 18, 22 (etc.)
Evening
Use for Slasher RL Day 3, 7, 11, 15, 19, 23 (etc.)
Night
Late Night
Use for Slasher RL Day 4, 8, 12, 16, 20, 24 (etc.)

Remember to use the {{!}} (pipe template) instead of the pipe symbol if including links to logs in the text.

IC Game Date
Format however you want -- this is the IC date or time period, not the RL game day the scene is played! (For slower than 1-RL:1-IC timelines, see below; only add a new instance of this template when a new IC day rolls over.)

Custom
For unique periods of time on any given timeline, or anything faster than a 1-RL:1-IC timeline (ex: Prosperity's Price).

Full Day
For stories with a 1-RL:1-IC timeline.

Daily Events Breakdown
For fast-moving plots played over a number of days, with a slower than 1-RL:1-IC timeline (ex: Isle of Dread 2-RL:1-IC, Slasher 4-RL:1-IC).
Predawn
Morning
Use for Slasher RL Day 1, 5, 9, 13, 17, 21 (etc.)
Early Afternoon
Afternoon
Use for Slasher RL Day 2, 6, 10, 14, 18, 22 (etc.)
Evening
Use for Slasher RL Day 3, 7, 11, 15, 19, 23 (etc.)
Night
Late Night
Use for Slasher RL Day 4, 8, 12, 16, 20, 24 (etc.)

Remember to use the {{!}} (pipe template) instead of the pipe symbol if including links to logs in the text.

IC Game Date
Format however you want -- this is the IC date or time period, not the RL game day the scene is played! (For slower than 1-RL:1-IC timelines, see below; only add a new instance of this template when a new IC day rolls over.)

Custom
For unique periods of time on any given timeline, or anything faster than a 1-RL:1-IC timeline (ex: Prosperity's Price).

Full Day
For stories with a 1-RL:1-IC timeline.

Daily Events Breakdown
For fast-moving plots played over a number of days, with a slower than 1-RL:1-IC timeline (ex: Isle of Dread 2-RL:1-IC, Slasher 4-RL:1-IC).
Predawn
Morning
Use for Slasher RL Day 1, 5, 9, 13, 17, 21 (etc.)
Early Afternoon
Afternoon
Use for Slasher RL Day 2, 6, 10, 14, 18, 22 (etc.)
Evening
Use for Slasher RL Day 3, 7, 11, 15, 19, 23 (etc.)
Night
Late Night
Use for Slasher RL Day 4, 8, 12, 16, 20, 24 (etc.)

Remember to use the {{!}} (pipe template) instead of the pipe symbol if including links to logs in the text.

IC Game Date
Format however you want -- this is the IC date or time period, not the RL game day the scene is played! (For slower than 1-RL:1-IC timelines, see below; only add a new instance of this template when a new IC day rolls over.)

Custom
For unique periods of time on any given timeline, or anything faster than a 1-RL:1-IC timeline (ex: Prosperity's Price).

Full Day
For stories with a 1-RL:1-IC timeline.

Daily Events Breakdown
For fast-moving plots played over a number of days, with a slower than 1-RL:1-IC timeline (ex: Isle of Dread 2-RL:1-IC, Slasher 4-RL:1-IC).
Predawn
Morning
Use for Slasher RL Day 1, 5, 9, 13, 17, 21 (etc.)
Early Afternoon
Afternoon
Use for Slasher RL Day 2, 6, 10, 14, 18, 22 (etc.)
Evening
Use for Slasher RL Day 3, 7, 11, 15, 19, 23 (etc.)
Night
Late Night
Use for Slasher RL Day 4, 8, 12, 16, 20, 24 (etc.)

Remember to use the {{!}} (pipe template) instead of the pipe symbol if including links to logs in the text.

IC Game Date
Format however you want -- this is the IC date or time period, not the RL game day the scene is played! (For slower than 1-RL:1-IC timelines, see below; only add a new instance of this template when a new IC day rolls over.)

Custom
For unique periods of time on any given timeline, or anything faster than a 1-RL:1-IC timeline (ex: Prosperity's Price).

Full Day
For stories with a 1-RL:1-IC timeline.

Daily Events Breakdown
For fast-moving plots played over a number of days, with a slower than 1-RL:1-IC timeline (ex: Isle of Dread 2-RL:1-IC, Slasher 4-RL:1-IC).
Predawn
Morning
Use for Slasher RL Day 1, 5, 9, 13, 17, 21 (etc.)
Early Afternoon
Afternoon
Use for Slasher RL Day 2, 6, 10, 14, 18, 22 (etc.)
Evening
Use for Slasher RL Day 3, 7, 11, 15, 19, 23 (etc.)
Night
Late Night
Use for Slasher RL Day 4, 8, 12, 16, 20, 24 (etc.)

Remember to use the {{!}} (pipe template) instead of the pipe symbol if including links to logs in the text.

IC Game Date
Format however you want -- this is the IC date or time period, not the RL game day the scene is played! (For slower than 1-RL:1-IC timelines, see below; only add a new instance of this template when a new IC day rolls over.)

Custom
For unique periods of time on any given timeline, or anything faster than a 1-RL:1-IC timeline (ex: Prosperity's Price).

Full Day
For stories with a 1-RL:1-IC timeline.

Daily Events Breakdown
For fast-moving plots played over a number of days, with a slower than 1-RL:1-IC timeline (ex: Isle of Dread 2-RL:1-IC, Slasher 4-RL:1-IC).
Predawn
Morning
Use for Slasher RL Day 1, 5, 9, 13, 17, 21 (etc.)
Early Afternoon
Afternoon
Use for Slasher RL Day 2, 6, 10, 14, 18, 22 (etc.)
Evening
Use for Slasher RL Day 3, 7, 11, 15, 19, 23 (etc.)
Night
Late Night
Use for Slasher RL Day 4, 8, 12, 16, 20, 24 (etc.)

Remember to use the {{!}} (pipe template) instead of the pipe symbol if including links to logs in the text.

IC Game Date
Format however you want -- this is the IC date or time period, not the RL game day the scene is played! (For slower than 1-RL:1-IC timelines, see below; only add a new instance of this template when a new IC day rolls over.)

Custom
For unique periods of time on any given timeline, or anything faster than a 1-RL:1-IC timeline (ex: Prosperity's Price).

Full Day
For stories with a 1-RL:1-IC timeline.

Daily Events Breakdown
For fast-moving plots played over a number of days, with a slower than 1-RL:1-IC timeline (ex: Isle of Dread 2-RL:1-IC, Slasher 4-RL:1-IC).
Predawn
Morning
Use for Slasher RL Day 1, 5, 9, 13, 17, 21 (etc.)
Early Afternoon
Afternoon
Use for Slasher RL Day 2, 6, 10, 14, 18, 22 (etc.)
Evening
Use for Slasher RL Day 3, 7, 11, 15, 19, 23 (etc.)
Night
Late Night
Use for Slasher RL Day 4, 8, 12, 16, 20, 24 (etc.)

Remember to use the {{!}} (pipe template) instead of the pipe symbol if including links to logs in the text.

IC Game Date
Format however you want -- this is the IC date or time period, not the RL game day the scene is played! (For slower than 1-RL:1-IC timelines, see below; only add a new instance of this template when a new IC day rolls over.)

Custom
For unique periods of time on any given timeline, or anything faster than a 1-RL:1-IC timeline (ex: Prosperity's Price).

Full Day
For stories with a 1-RL:1-IC timeline.

Daily Events Breakdown
For fast-moving plots played over a number of days, with a slower than 1-RL:1-IC timeline (ex: Isle of Dread 2-RL:1-IC, Slasher 4-RL:1-IC).
Predawn
Morning
Use for Slasher RL Day 1, 5, 9, 13, 17, 21 (etc.)
Early Afternoon
Afternoon
Use for Slasher RL Day 2, 6, 10, 14, 18, 22 (etc.)
Evening
Use for Slasher RL Day 3, 7, 11, 15, 19, 23 (etc.)
Night
Late Night
Use for Slasher RL Day 4, 8, 12, 16, 20, 24 (etc.)

Remember to use the {{!}} (pipe template) instead of the pipe symbol if including links to logs in the text.

IC Game Date
Format however you want -- this is the IC date or time period, not the RL game day the scene is played! (For slower than 1-RL:1-IC timelines, see below; only add a new instance of this template when a new IC day rolls over.)

Custom
For unique periods of time on any given timeline, or anything faster than a 1-RL:1-IC timeline (ex: Prosperity's Price).

Full Day
For stories with a 1-RL:1-IC timeline.

Daily Events Breakdown
For fast-moving plots played over a number of days, with a slower than 1-RL:1-IC timeline (ex: Isle of Dread 2-RL:1-IC, Slasher 4-RL:1-IC).
Predawn
Morning
Use for Slasher RL Day 1, 5, 9, 13, 17, 21 (etc.)
Early Afternoon
Afternoon
Use for Slasher RL Day 2, 6, 10, 14, 18, 22 (etc.)
Evening
Use for Slasher RL Day 3, 7, 11, 15, 19, 23 (etc.)
Night
Late Night
Use for Slasher RL Day 4, 8, 12, 16, 20, 24 (etc.)

Remember to use the {{!}} (pipe template) instead of the pipe symbol if including links to logs in the text.

IC Game Date
Format however you want -- this is the IC date or time period, not the RL game day the scene is played! (For slower than 1-RL:1-IC timelines, see below; only add a new instance of this template when a new IC day rolls over.)

Custom
For unique periods of time on any given timeline, or anything faster than a 1-RL:1-IC timeline (ex: Prosperity's Price).

Full Day
For stories with a 1-RL:1-IC timeline.

Daily Events Breakdown
For fast-moving plots played over a number of days, with a slower than 1-RL:1-IC timeline (ex: Isle of Dread 2-RL:1-IC, Slasher 4-RL:1-IC).
Predawn
Morning
Use for Slasher RL Day 1, 5, 9, 13, 17, 21 (etc.)
Early Afternoon
Afternoon
Use for Slasher RL Day 2, 6, 10, 14, 18, 22 (etc.)
Evening
Use for Slasher RL Day 3, 7, 11, 15, 19, 23 (etc.)
Night
Late Night
Use for Slasher RL Day 4, 8, 12, 16, 20, 24 (etc.)

Remember to use the {{!}} (pipe template) instead of the pipe symbol if including links to logs in the text.

IC Game Date
Format however you want -- this is the IC date or time period, not the RL game day the scene is played! (For slower than 1-RL:1-IC timelines, see below; only add a new instance of this template when a new IC day rolls over.)

Custom
For unique periods of time on any given timeline, or anything faster than a 1-RL:1-IC timeline (ex: Prosperity's Price).

Full Day
For stories with a 1-RL:1-IC timeline.

Daily Events Breakdown
For fast-moving plots played over a number of days, with a slower than 1-RL:1-IC timeline (ex: Isle of Dread 2-RL:1-IC, Slasher 4-RL:1-IC).
Predawn
Morning
Use for Slasher RL Day 1, 5, 9, 13, 17, 21 (etc.)
Early Afternoon
Afternoon
Use for Slasher RL Day 2, 6, 10, 14, 18, 22 (etc.)
Evening
Use for Slasher RL Day 3, 7, 11, 15, 19, 23 (etc.)
Night
Late Night
Use for Slasher RL Day 4, 8, 12, 16, 20, 24 (etc.)

Remember to use the {{!}} (pipe template) instead of the pipe symbol if including links to logs in the text.

IC Game Date
Format however you want -- this is the IC date or time period, not the RL game day the scene is played! (For slower than 1-RL:1-IC timelines, see below; only add a new instance of this template when a new IC day rolls over.)

Custom
For unique periods of time on any given timeline, or anything faster than a 1-RL:1-IC timeline (ex: Prosperity's Price).

Full Day
For stories with a 1-RL:1-IC timeline.

Daily Events Breakdown
For fast-moving plots played over a number of days, with a slower than 1-RL:1-IC timeline (ex: Isle of Dread 2-RL:1-IC, Slasher 4-RL:1-IC).
Predawn
Morning
Use for Slasher RL Day 1, 5, 9, 13, 17, 21 (etc.)
Early Afternoon
Afternoon
Use for Slasher RL Day 2, 6, 10, 14, 18, 22 (etc.)
Evening
Use for Slasher RL Day 3, 7, 11, 15, 19, 23 (etc.)
Night
Late Night
Use for Slasher RL Day 4, 8, 12, 16, 20, 24 (etc.)

Remember to use the {{!}} (pipe template) instead of the pipe symbol if including links to logs in the text.

IC Game Date
Format however you want -- this is the IC date or time period, not the RL game day the scene is played! (For slower than 1-RL:1-IC timelines, see below; only add a new instance of this template when a new IC day rolls over.)

Custom
For unique periods of time on any given timeline, or anything faster than a 1-RL:1-IC timeline (ex: Prosperity's Price).

Full Day
For stories with a 1-RL:1-IC timeline.

Daily Events Breakdown
For fast-moving plots played over a number of days, with a slower than 1-RL:1-IC timeline (ex: Isle of Dread 2-RL:1-IC, Slasher 4-RL:1-IC).
Predawn
Morning
Use for Slasher RL Day 1, 5, 9, 13, 17, 21 (etc.)
Early Afternoon
Afternoon
Use for Slasher RL Day 2, 6, 10, 14, 18, 22 (etc.)
Evening
Use for Slasher RL Day 3, 7, 11, 15, 19, 23 (etc.)
Night
Late Night
Use for Slasher RL Day 4, 8, 12, 16, 20, 24 (etc.)

Remember to use the {{!}} (pipe template) instead of the pipe symbol if including links to logs in the text.

IC Game Date
Format however you want -- this is the IC date or time period, not the RL game day the scene is played! (For slower than 1-RL:1-IC timelines, see below; only add a new instance of this template when a new IC day rolls over.)

Custom
For unique periods of time on any given timeline, or anything faster than a 1-RL:1-IC timeline (ex: Prosperity's Price).

Full Day
For stories with a 1-RL:1-IC timeline.

Daily Events Breakdown
For fast-moving plots played over a number of days, with a slower than 1-RL:1-IC timeline (ex: Isle of Dread 2-RL:1-IC, Slasher 4-RL:1-IC).
Predawn
Morning
Use for Slasher RL Day 1, 5, 9, 13, 17, 21 (etc.)
Early Afternoon
Afternoon
Use for Slasher RL Day 2, 6, 10, 14, 18, 22 (etc.)
Evening
Use for Slasher RL Day 3, 7, 11, 15, 19, 23 (etc.)
Night
Late Night
Use for Slasher RL Day 4, 8, 12, 16, 20, 24 (etc.)

Remember to use the {{!}} (pipe template) instead of the pipe symbol if including links to logs in the text.

IC Game Date
Format however you want -- this is the IC date or time period, not the RL game day the scene is played! (For slower than 1-RL:1-IC timelines, see below; only add a new instance of this template when a new IC day rolls over.)

Custom
For unique periods of time on any given timeline, or anything faster than a 1-RL:1-IC timeline (ex: Prosperity's Price).

Full Day
For stories with a 1-RL:1-IC timeline.

Daily Events Breakdown
For fast-moving plots played over a number of days, with a slower than 1-RL:1-IC timeline (ex: Isle of Dread 2-RL:1-IC, Slasher 4-RL:1-IC).
Predawn
Morning
Use for Slasher RL Day 1, 5, 9, 13, 17, 21 (etc.)
Early Afternoon
Afternoon
Use for Slasher RL Day 2, 6, 10, 14, 18, 22 (etc.)
Evening
Use for Slasher RL Day 3, 7, 11, 15, 19, 23 (etc.)
Night
Late Night
Use for Slasher RL Day 4, 8, 12, 16, 20, 24 (etc.)

Remember to use the {{!}} (pipe template) instead of the pipe symbol if including links to logs in the text.

IC Game Date
Format however you want -- this is the IC date or time period, not the RL game day the scene is played! (For slower than 1-RL:1-IC timelines, see below; only add a new instance of this template when a new IC day rolls over.)

Custom
For unique periods of time on any given timeline, or anything faster than a 1-RL:1-IC timeline (ex: Prosperity's Price).

Full Day
For stories with a 1-RL:1-IC timeline.

Daily Events Breakdown
For fast-moving plots played over a number of days, with a slower than 1-RL:1-IC timeline (ex: Isle of Dread 2-RL:1-IC, Slasher 4-RL:1-IC).
Predawn
Morning
Use for Slasher RL Day 1, 5, 9, 13, 17, 21 (etc.)
Early Afternoon
Afternoon
Use for Slasher RL Day 2, 6, 10, 14, 18, 22 (etc.)
Evening
Use for Slasher RL Day 3, 7, 11, 15, 19, 23 (etc.)
Night
Late Night
Use for Slasher RL Day 4, 8, 12, 16, 20, 24 (etc.)

Remember to use the {{!}} (pipe template) instead of the pipe symbol if including links to logs in the text.

IC Game Date
Format however you want -- this is the IC date or time period, not the RL game day the scene is played! (For slower than 1-RL:1-IC timelines, see below; only add a new instance of this template when a new IC day rolls over.)

Custom
For unique periods of time on any given timeline, or anything faster than a 1-RL:1-IC timeline (ex: Prosperity's Price).

Full Day
For stories with a 1-RL:1-IC timeline.

Daily Events Breakdown
For fast-moving plots played over a number of days, with a slower than 1-RL:1-IC timeline (ex: Isle of Dread 2-RL:1-IC, Slasher 4-RL:1-IC).
Predawn
Morning
Use for Slasher RL Day 1, 5, 9, 13, 17, 21 (etc.)
Early Afternoon
Afternoon
Use for Slasher RL Day 2, 6, 10, 14, 18, 22 (etc.)
Evening
Use for Slasher RL Day 3, 7, 11, 15, 19, 23 (etc.)
Night
Late Night
Use for Slasher RL Day 4, 8, 12, 16, 20, 24 (etc.)

Remember to use the {{!}} (pipe template) instead of the pipe symbol if including links to logs in the text.

IC Game Date
Format however you want -- this is the IC date or time period, not the RL game day the scene is played! (For slower than 1-RL:1-IC timelines, see below; only add a new instance of this template when a new IC day rolls over.)

Custom
For unique periods of time on any given timeline, or anything faster than a 1-RL:1-IC timeline (ex: Prosperity's Price).

Full Day
For stories with a 1-RL:1-IC timeline.

Daily Events Breakdown
For fast-moving plots played over a number of days, with a slower than 1-RL:1-IC timeline (ex: Isle of Dread 2-RL:1-IC, Slasher 4-RL:1-IC).
Predawn
Morning
Use for Slasher RL Day 1, 5, 9, 13, 17, 21 (etc.)
Early Afternoon
Afternoon
Use for Slasher RL Day 2, 6, 10, 14, 18, 22 (etc.)
Evening
Use for Slasher RL Day 3, 7, 11, 15, 19, 23 (etc.)
Night
Late Night
Use for Slasher RL Day 4, 8, 12, 16, 20, 24 (etc.)

Remember to use the {{!}} (pipe template) instead of the pipe symbol if including links to logs in the text.

IC Game Date
Format however you want -- this is the IC date or time period, not the RL game day the scene is played! (For slower than 1-RL:1-IC timelines, see below; only add a new instance of this template when a new IC day rolls over.)

Custom
For unique periods of time on any given timeline, or anything faster than a 1-RL:1-IC timeline (ex: Prosperity's Price).

Full Day
For stories with a 1-RL:1-IC timeline.

Daily Events Breakdown
For fast-moving plots played over a number of days, with a slower than 1-RL:1-IC timeline (ex: Isle of Dread 2-RL:1-IC, Slasher 4-RL:1-IC).
Predawn
Morning
Use for Slasher RL Day 1, 5, 9, 13, 17, 21 (etc.)
Early Afternoon
Afternoon
Use for Slasher RL Day 2, 6, 10, 14, 18, 22 (etc.)
Evening
Use for Slasher RL Day 3, 7, 11, 15, 19, 23 (etc.)
Night
Late Night
Use for Slasher RL Day 4, 8, 12, 16, 20, 24 (etc.)

Remember to use the {{!}} (pipe template) instead of the pipe symbol if including links to logs in the text.

IC Game Date
Format however you want -- this is the IC date or time period, not the RL game day the scene is played! (For slower than 1-RL:1-IC timelines, see below; only add a new instance of this template when a new IC day rolls over.)

Custom
For unique periods of time on any given timeline, or anything faster than a 1-RL:1-IC timeline (ex: Prosperity's Price).

Full Day
For stories with a 1-RL:1-IC timeline.

Daily Events Breakdown
For fast-moving plots played over a number of days, with a slower than 1-RL:1-IC timeline (ex: Isle of Dread 2-RL:1-IC, Slasher 4-RL:1-IC).
Predawn
Morning
Use for Slasher RL Day 1, 5, 9, 13, 17, 21 (etc.)
Early Afternoon
Afternoon
Use for Slasher RL Day 2, 6, 10, 14, 18, 22 (etc.)
Evening
Use for Slasher RL Day 3, 7, 11, 15, 19, 23 (etc.)
Night
Late Night
Use for Slasher RL Day 4, 8, 12, 16, 20, 24 (etc.)

Remember to use the {{!}} (pipe template) instead of the pipe symbol if including links to logs in the text.

IC Game Date
Format however you want -- this is the IC date or time period, not the RL game day the scene is played! (For slower than 1-RL:1-IC timelines, see below; only add a new instance of this template when a new IC day rolls over.)

Custom
For unique periods of time on any given timeline, or anything faster than a 1-RL:1-IC timeline (ex: Prosperity's Price).

Full Day
For stories with a 1-RL:1-IC timeline.

Daily Events Breakdown
For fast-moving plots played over a number of days, with a slower than 1-RL:1-IC timeline (ex: Isle of Dread 2-RL:1-IC, Slasher 4-RL:1-IC).
Predawn
Morning
Use for Slasher RL Day 1, 5, 9, 13, 17, 21 (etc.)
Early Afternoon
Afternoon
Use for Slasher RL Day 2, 6, 10, 14, 18, 22 (etc.)
Evening
Use for Slasher RL Day 3, 7, 11, 15, 19, 23 (etc.)
Night
Late Night
Use for Slasher RL Day 4, 8, 12, 16, 20, 24 (etc.)

Remember to use the {{!}} (pipe template) instead of the pipe symbol if including links to logs in the text.

IC Game Date
Format however you want -- this is the IC date or time period, not the RL game day the scene is played! (For slower than 1-RL:1-IC timelines, see below; only add a new instance of this template when a new IC day rolls over.)

Custom
For unique periods of time on any given timeline, or anything faster than a 1-RL:1-IC timeline (ex: Prosperity's Price).

Full Day
For stories with a 1-RL:1-IC timeline.

Daily Events Breakdown
For fast-moving plots played over a number of days, with a slower than 1-RL:1-IC timeline (ex: Isle of Dread 2-RL:1-IC, Slasher 4-RL:1-IC).
Predawn
Morning
Use for Slasher RL Day 1, 5, 9, 13, 17, 21 (etc.)
Early Afternoon
Afternoon
Use for Slasher RL Day 2, 6, 10, 14, 18, 22 (etc.)
Evening
Use for Slasher RL Day 3, 7, 11, 15, 19, 23 (etc.)
Night
Late Night
Use for Slasher RL Day 4, 8, 12, 16, 20, 24 (etc.)

Remember to use the {{!}} (pipe template) instead of the pipe symbol if including links to logs in the text.

IC Game Date
Format however you want -- this is the IC date or time period, not the RL game day the scene is played! (For slower than 1-RL:1-IC timelines, see below; only add a new instance of this template when a new IC day rolls over.)

Custom
For unique periods of time on any given timeline, or anything faster than a 1-RL:1-IC timeline (ex: Prosperity's Price).

Full Day
For stories with a 1-RL:1-IC timeline.

Daily Events Breakdown
For fast-moving plots played over a number of days, with a slower than 1-RL:1-IC timeline (ex: Isle of Dread 2-RL:1-IC, Slasher 4-RL:1-IC).
Predawn
Morning
Use for Slasher RL Day 1, 5, 9, 13, 17, 21 (etc.)
Early Afternoon
Afternoon
Use for Slasher RL Day 2, 6, 10, 14, 18, 22 (etc.)
Evening
Use for Slasher RL Day 3, 7, 11, 15, 19, 23 (etc.)
Night
Late Night
Use for Slasher RL Day 4, 8, 12, 16, 20, 24 (etc.)

Remember to use the {{!}} (pipe template) instead of the pipe symbol if including links to logs in the text.

IC Game Date
Format however you want -- this is the IC date or time period, not the RL game day the scene is played! (For slower than 1-RL:1-IC timelines, see below; only add a new instance of this template when a new IC day rolls over.)

Custom
For unique periods of time on any given timeline, or anything faster than a 1-RL:1-IC timeline (ex: Prosperity's Price).

Full Day
For stories with a 1-RL:1-IC timeline.

Daily Events Breakdown
For fast-moving plots played over a number of days, with a slower than 1-RL:1-IC timeline (ex: Isle of Dread 2-RL:1-IC, Slasher 4-RL:1-IC).
Predawn
Morning
Use for Slasher RL Day 1, 5, 9, 13, 17, 21 (etc.)
Early Afternoon
Afternoon
Use for Slasher RL Day 2, 6, 10, 14, 18, 22 (etc.)
Evening
Use for Slasher RL Day 3, 7, 11, 15, 19, 23 (etc.)
Night
Late Night
Use for Slasher RL Day 4, 8, 12, 16, 20, 24 (etc.)

Remember to use the {{!}} (pipe template) instead of the pipe symbol if including links to logs in the text.

IC Game Date
Format however you want -- this is the IC date or time period, not the RL game day the scene is played! (For slower than 1-RL:1-IC timelines, see below; only add a new instance of this template when a new IC day rolls over.)

Custom
For unique periods of time on any given timeline, or anything faster than a 1-RL:1-IC timeline (ex: Prosperity's Price).

Full Day
For stories with a 1-RL:1-IC timeline.

Daily Events Breakdown
For fast-moving plots played over a number of days, with a slower than 1-RL:1-IC timeline (ex: Isle of Dread 2-RL:1-IC, Slasher 4-RL:1-IC).
Predawn
Morning
Use for Slasher RL Day 1, 5, 9, 13, 17, 21 (etc.)
Early Afternoon
Afternoon
Use for Slasher RL Day 2, 6, 10, 14, 18, 22 (etc.)
Evening
Use for Slasher RL Day 3, 7, 11, 15, 19, 23 (etc.)
Night
Late Night
Use for Slasher RL Day 4, 8, 12, 16, 20, 24 (etc.)

Remember to use the {{!}} (pipe template) instead of the pipe symbol if including links to logs in the text.

IC Game Date
Format however you want -- this is the IC date or time period, not the RL game day the scene is played! (For slower than 1-RL:1-IC timelines, see below; only add a new instance of this template when a new IC day rolls over.)

Custom
For unique periods of time on any given timeline, or anything faster than a 1-RL:1-IC timeline (ex: Prosperity's Price).

Full Day
For stories with a 1-RL:1-IC timeline.

Daily Events Breakdown
For fast-moving plots played over a number of days, with a slower than 1-RL:1-IC timeline (ex: Isle of Dread 2-RL:1-IC, Slasher 4-RL:1-IC).
Predawn
Morning
Use for Slasher RL Day 1, 5, 9, 13, 17, 21 (etc.)
Early Afternoon
Afternoon
Use for Slasher RL Day 2, 6, 10, 14, 18, 22 (etc.)
Evening
Use for Slasher RL Day 3, 7, 11, 15, 19, 23 (etc.)
Night
Late Night
Use for Slasher RL Day 4, 8, 12, 16, 20, 24 (etc.)

Remember to use the {{!}} (pipe template) instead of the pipe symbol if including links to logs in the text.

IC Game Date
Format however you want -- this is the IC date or time period, not the RL game day the scene is played! (For slower than 1-RL:1-IC timelines, see below; only add a new instance of this template when a new IC day rolls over.)

Custom
For unique periods of time on any given timeline, or anything faster than a 1-RL:1-IC timeline (ex: Prosperity's Price).

Full Day
For stories with a 1-RL:1-IC timeline.

Daily Events Breakdown
For fast-moving plots played over a number of days, with a slower than 1-RL:1-IC timeline (ex: Isle of Dread 2-RL:1-IC, Slasher 4-RL:1-IC).
Predawn
Morning
Use for Slasher RL Day 1, 5, 9, 13, 17, 21 (etc.)
Early Afternoon
Afternoon
Use for Slasher RL Day 2, 6, 10, 14, 18, 22 (etc.)
Evening
Use for Slasher RL Day 3, 7, 11, 15, 19, 23 (etc.)
Night
Late Night
Use for Slasher RL Day 4, 8, 12, 16, 20, 24 (etc.)

Remember to use the {{!}} (pipe template) instead of the pipe symbol if including links to logs in the text.

IC Game Date
Format however you want -- this is the IC date or time period, not the RL game day the scene is played! (For slower than 1-RL:1-IC timelines, see below; only add a new instance of this template when a new IC day rolls over.)

Custom
For unique periods of time on any given timeline, or anything faster than a 1-RL:1-IC timeline (ex: Prosperity's Price).

Full Day
For stories with a 1-RL:1-IC timeline.

Daily Events Breakdown
For fast-moving plots played over a number of days, with a slower than 1-RL:1-IC timeline (ex: Isle of Dread 2-RL:1-IC, Slasher 4-RL:1-IC).
Predawn
Morning
Use for Slasher RL Day 1, 5, 9, 13, 17, 21 (etc.)
Early Afternoon
Afternoon
Use for Slasher RL Day 2, 6, 10, 14, 18, 22 (etc.)
Evening
Use for Slasher RL Day 3, 7, 11, 15, 19, 23 (etc.)
Night
Late Night
Use for Slasher RL Day 4, 8, 12, 16, 20, 24 (etc.)

Remember to use the {{!}} (pipe template) instead of the pipe symbol if including links to logs in the text.

IC Game Date
Format however you want -- this is the IC date or time period, not the RL game day the scene is played! (For slower than 1-RL:1-IC timelines, see below; only add a new instance of this template when a new IC day rolls over.)

Custom
For unique periods of time on any given timeline, or anything faster than a 1-RL:1-IC timeline (ex: Prosperity's Price).

Full Day
For stories with a 1-RL:1-IC timeline.

Daily Events Breakdown
For fast-moving plots played over a number of days, with a slower than 1-RL:1-IC timeline (ex: Isle of Dread 2-RL:1-IC, Slasher 4-RL:1-IC).
Predawn
Morning
Use for Slasher RL Day 1, 5, 9, 13, 17, 21 (etc.)
Early Afternoon
Afternoon
Use for Slasher RL Day 2, 6, 10, 14, 18, 22 (etc.)
Evening
Use for Slasher RL Day 3, 7, 11, 15, 19, 23 (etc.)
Night
Late Night
Use for Slasher RL Day 4, 8, 12, 16, 20, 24 (etc.)

Remember to use the {{!}} (pipe template) instead of the pipe symbol if including links to logs in the text.

IC Game Date
Format however you want -- this is the IC date or time period, not the RL game day the scene is played! (For slower than 1-RL:1-IC timelines, see below; only add a new instance of this template when a new IC day rolls over.)

Custom
For unique periods of time on any given timeline, or anything faster than a 1-RL:1-IC timeline (ex: Prosperity's Price).

Full Day
For stories with a 1-RL:1-IC timeline.

Daily Events Breakdown
For fast-moving plots played over a number of days, with a slower than 1-RL:1-IC timeline (ex: Isle of Dread 2-RL:1-IC, Slasher 4-RL:1-IC).
Predawn
Morning
Use for Slasher RL Day 1, 5, 9, 13, 17, 21 (etc.)
Early Afternoon
Afternoon
Use for Slasher RL Day 2, 6, 10, 14, 18, 22 (etc.)
Evening
Use for Slasher RL Day 3, 7, 11, 15, 19, 23 (etc.)
Night
Late Night
Use for Slasher RL Day 4, 8, 12, 16, 20, 24 (etc.)

Remember to use the {{!}} (pipe template) instead of the pipe symbol if including links to logs in the text.

IC Game Date
Format however you want -- this is the IC date or time period, not the RL game day the scene is played! (For slower than 1-RL:1-IC timelines, see below; only add a new instance of this template when a new IC day rolls over.)

Custom
For unique periods of time on any given timeline, or anything faster than a 1-RL:1-IC timeline (ex: Prosperity's Price).

Full Day
For stories with a 1-RL:1-IC timeline.

Daily Events Breakdown
For fast-moving plots played over a number of days, with a slower than 1-RL:1-IC timeline (ex: Isle of Dread 2-RL:1-IC, Slasher 4-RL:1-IC).
Predawn
Morning
Use for Slasher RL Day 1, 5, 9, 13, 17, 21 (etc.)
Early Afternoon
Afternoon
Use for Slasher RL Day 2, 6, 10, 14, 18, 22 (etc.)
Evening
Use for Slasher RL Day 3, 7, 11, 15, 19, 23 (etc.)
Night
Late Night
Use for Slasher RL Day 4, 8, 12, 16, 20, 24 (etc.)

Remember to use the {{!}} (pipe template) instead of the pipe symbol if including links to logs in the text.

IC Game Date
Format however you want -- this is the IC date or time period, not the RL game day the scene is played! (For slower than 1-RL:1-IC timelines, see below; only add a new instance of this template when a new IC day rolls over.)

Custom
For unique periods of time on any given timeline, or anything faster than a 1-RL:1-IC timeline (ex: Prosperity's Price).

Full Day
For stories with a 1-RL:1-IC timeline.

Daily Events Breakdown
For fast-moving plots played over a number of days, with a slower than 1-RL:1-IC timeline (ex: Isle of Dread 2-RL:1-IC, Slasher 4-RL:1-IC).
Predawn
Morning
Use for Slasher RL Day 1, 5, 9, 13, 17, 21 (etc.)
Early Afternoon
Afternoon
Use for Slasher RL Day 2, 6, 10, 14, 18, 22 (etc.)
Evening
Use for Slasher RL Day 3, 7, 11, 15, 19, 23 (etc.)
Night
Late Night
Use for Slasher RL Day 4, 8, 12, 16, 20, 24 (etc.)

Remember to use the {{!}} (pipe template) instead of the pipe symbol if including links to logs in the text.

IC Game Date
Format however you want -- this is the IC date or time period, not the RL game day the scene is played! (For slower than 1-RL:1-IC timelines, see below; only add a new instance of this template when a new IC day rolls over.)

Custom
For unique periods of time on any given timeline, or anything faster than a 1-RL:1-IC timeline (ex: Prosperity's Price).

Full Day
For stories with a 1-RL:1-IC timeline.

Daily Events Breakdown
For fast-moving plots played over a number of days, with a slower than 1-RL:1-IC timeline (ex: Isle of Dread 2-RL:1-IC, Slasher 4-RL:1-IC).
Predawn
Morning
Use for Slasher RL Day 1, 5, 9, 13, 17, 21 (etc.)
Early Afternoon
Afternoon
Use for Slasher RL Day 2, 6, 10, 14, 18, 22 (etc.)
Evening
Use for Slasher RL Day 3, 7, 11, 15, 19, 23 (etc.)
Night
Late Night
Use for Slasher RL Day 4, 8, 12, 16, 20, 24 (etc.)

Remember to use the {{!}} (pipe template) instead of the pipe symbol if including links to logs in the text.

IC Game Date
Format however you want -- this is the IC date or time period, not the RL game day the scene is played! (For slower than 1-RL:1-IC timelines, see below; only add a new instance of this template when a new IC day rolls over.)

Custom
For unique periods of time on any given timeline, or anything faster than a 1-RL:1-IC timeline (ex: Prosperity's Price).

Full Day
For stories with a 1-RL:1-IC timeline.

Daily Events Breakdown
For fast-moving plots played over a number of days, with a slower than 1-RL:1-IC timeline (ex: Isle of Dread 2-RL:1-IC, Slasher 4-RL:1-IC).
Predawn
Morning
Use for Slasher RL Day 1, 5, 9, 13, 17, 21 (etc.)
Early Afternoon
Afternoon
Use for Slasher RL Day 2, 6, 10, 14, 18, 22 (etc.)
Evening
Use for Slasher RL Day 3, 7, 11, 15, 19, 23 (etc.)
Night
Late Night
Use for Slasher RL Day 4, 8, 12, 16, 20, 24 (etc.)

Remember to use the {{!}} (pipe template) instead of the pipe symbol if including links to logs in the text.

IC Game Date
Format however you want -- this is the IC date or time period, not the RL game day the scene is played! (For slower than 1-RL:1-IC timelines, see below; only add a new instance of this template when a new IC day rolls over.)

Custom
For unique periods of time on any given timeline, or anything faster than a 1-RL:1-IC timeline (ex: Prosperity's Price).

Full Day
For stories with a 1-RL:1-IC timeline.

Daily Events Breakdown
For fast-moving plots played over a number of days, with a slower than 1-RL:1-IC timeline (ex: Isle of Dread 2-RL:1-IC, Slasher 4-RL:1-IC).
Predawn
Morning
Use for Slasher RL Day 1, 5, 9, 13, 17, 21 (etc.)
Early Afternoon
Afternoon
Use for Slasher RL Day 2, 6, 10, 14, 18, 22 (etc.)
Evening
Use for Slasher RL Day 3, 7, 11, 15, 19, 23 (etc.)
Night
Late Night
Use for Slasher RL Day 4, 8, 12, 16, 20, 24 (etc.)

Remember to use the {{!}} (pipe template) instead of the pipe symbol if including links to logs in the text.

IC Game Date
Format however you want -- this is the IC date or time period, not the RL game day the scene is played! (For slower than 1-RL:1-IC timelines, see below; only add a new instance of this template when a new IC day rolls over.)

Custom
For unique periods of time on any given timeline, or anything faster than a 1-RL:1-IC timeline (ex: Prosperity's Price).

Full Day
For stories with a 1-RL:1-IC timeline.

Daily Events Breakdown
For fast-moving plots played over a number of days, with a slower than 1-RL:1-IC timeline (ex: Isle of Dread 2-RL:1-IC, Slasher 4-RL:1-IC).
Predawn
Morning
Use for Slasher RL Day 1, 5, 9, 13, 17, 21 (etc.)
Early Afternoon
Afternoon
Use for Slasher RL Day 2, 6, 10, 14, 18, 22 (etc.)
Evening
Use for Slasher RL Day 3, 7, 11, 15, 19, 23 (etc.)
Night
Late Night
Use for Slasher RL Day 4, 8, 12, 16, 20, 24 (etc.)

Remember to use the {{!}} (pipe template) instead of the pipe symbol if including links to logs in the text.

IC Game Date
Format however you want -- this is the IC date or time period, not the RL game day the scene is played! (For slower than 1-RL:1-IC timelines, see below; only add a new instance of this template when a new IC day rolls over.)

Custom
For unique periods of time on any given timeline, or anything faster than a 1-RL:1-IC timeline (ex: Prosperity's Price).

Full Day
For stories with a 1-RL:1-IC timeline.

Daily Events Breakdown
For fast-moving plots played over a number of days, with a slower than 1-RL:1-IC timeline (ex: Isle of Dread 2-RL:1-IC, Slasher 4-RL:1-IC).
Predawn
Morning
Use for Slasher RL Day 1, 5, 9, 13, 17, 21 (etc.)
Early Afternoon
Afternoon
Use for Slasher RL Day 2, 6, 10, 14, 18, 22 (etc.)
Evening
Use for Slasher RL Day 3, 7, 11, 15, 19, 23 (etc.)
Night
Late Night
Use for Slasher RL Day 4, 8, 12, 16, 20, 24 (etc.)

Remember to use the {{!}} (pipe template) instead of the pipe symbol if including links to logs in the text.

IC Game Date
Format however you want -- this is the IC date or time period, not the RL game day the scene is played! (For slower than 1-RL:1-IC timelines, see below; only add a new instance of this template when a new IC day rolls over.)

Custom
For unique periods of time on any given timeline, or anything faster than a 1-RL:1-IC timeline (ex: Prosperity's Price).

Full Day
For stories with a 1-RL:1-IC timeline.

Daily Events Breakdown
For fast-moving plots played over a number of days, with a slower than 1-RL:1-IC timeline (ex: Isle of Dread 2-RL:1-IC, Slasher 4-RL:1-IC).
Predawn
Morning
Use for Slasher RL Day 1, 5, 9, 13, 17, 21 (etc.)
Early Afternoon
Afternoon
Use for Slasher RL Day 2, 6, 10, 14, 18, 22 (etc.)
Evening
Use for Slasher RL Day 3, 7, 11, 15, 19, 23 (etc.)
Night
Late Night
Use for Slasher RL Day 4, 8, 12, 16, 20, 24 (etc.)

Remember to use the {{!}} (pipe template) instead of the pipe symbol if including links to logs in the text.

IC Game Date
Format however you want -- this is the IC date or time period, not the RL game day the scene is played! (For slower than 1-RL:1-IC timelines, see below; only add a new instance of this template when a new IC day rolls over.)

Custom
For unique periods of time on any given timeline, or anything faster than a 1-RL:1-IC timeline (ex: Prosperity's Price).

Full Day
For stories with a 1-RL:1-IC timeline.

Daily Events Breakdown
For fast-moving plots played over a number of days, with a slower than 1-RL:1-IC timeline (ex: Isle of Dread 2-RL:1-IC, Slasher 4-RL:1-IC).
Predawn
Morning
Use for Slasher RL Day 1, 5, 9, 13, 17, 21 (etc.)
Early Afternoon
Afternoon
Use for Slasher RL Day 2, 6, 10, 14, 18, 22 (etc.)
Evening
Use for Slasher RL Day 3, 7, 11, 15, 19, 23 (etc.)
Night
Late Night
Use for Slasher RL Day 4, 8, 12, 16, 20, 24 (etc.)

Remember to use the {{!}} (pipe template) instead of the pipe symbol if including links to logs in the text.

IC Game Date
Format however you want -- this is the IC date or time period, not the RL game day the scene is played! (For slower than 1-RL:1-IC timelines, see below; only add a new instance of this template when a new IC day rolls over.)

Custom
For unique periods of time on any given timeline, or anything faster than a 1-RL:1-IC timeline (ex: Prosperity's Price).

Full Day
For stories with a 1-RL:1-IC timeline.

Daily Events Breakdown
For fast-moving plots played over a number of days, with a slower than 1-RL:1-IC timeline (ex: Isle of Dread 2-RL:1-IC, Slasher 4-RL:1-IC).
Predawn
Morning
Use for Slasher RL Day 1, 5, 9, 13, 17, 21 (etc.)
Early Afternoon
Afternoon
Use for Slasher RL Day 2, 6, 10, 14, 18, 22 (etc.)
Evening
Use for Slasher RL Day 3, 7, 11, 15, 19, 23 (etc.)
Night
Late Night
Use for Slasher RL Day 4, 8, 12, 16, 20, 24 (etc.)

Remember to use the {{!}} (pipe template) instead of the pipe symbol if including links to logs in the text.

IC Game Date
Format however you want -- this is the IC date or time period, not the RL game day the scene is played! (For slower than 1-RL:1-IC timelines, see below; only add a new instance of this template when a new IC day rolls over.)

Custom
For unique periods of time on any given timeline, or anything faster than a 1-RL:1-IC timeline (ex: Prosperity's Price).

Full Day
For stories with a 1-RL:1-IC timeline.

Daily Events Breakdown
For fast-moving plots played over a number of days, with a slower than 1-RL:1-IC timeline (ex: Isle of Dread 2-RL:1-IC, Slasher 4-RL:1-IC).
Predawn
Morning
Use for Slasher RL Day 1, 5, 9, 13, 17, 21 (etc.)
Early Afternoon
Afternoon
Use for Slasher RL Day 2, 6, 10, 14, 18, 22 (etc.)
Evening
Use for Slasher RL Day 3, 7, 11, 15, 19, 23 (etc.)
Night
Late Night
Use for Slasher RL Day 4, 8, 12, 16, 20, 24 (etc.)

Remember to use the {{!}} (pipe template) instead of the pipe symbol if including links to logs in the text.

IC Game Date
Format however you want -- this is the IC date or time period, not the RL game day the scene is played! (For slower than 1-RL:1-IC timelines, see below; only add a new instance of this template when a new IC day rolls over.)

Custom
For unique periods of time on any given timeline, or anything faster than a 1-RL:1-IC timeline (ex: Prosperity's Price).

Full Day
For stories with a 1-RL:1-IC timeline.

Daily Events Breakdown
For fast-moving plots played over a number of days, with a slower than 1-RL:1-IC timeline (ex: Isle of Dread 2-RL:1-IC, Slasher 4-RL:1-IC).
Predawn
Morning
Use for Slasher RL Day 1, 5, 9, 13, 17, 21 (etc.)
Early Afternoon
Afternoon
Use for Slasher RL Day 2, 6, 10, 14, 18, 22 (etc.)
Evening
Use for Slasher RL Day 3, 7, 11, 15, 19, 23 (etc.)
Night
Late Night
Use for Slasher RL Day 4, 8, 12, 16, 20, 24 (etc.)

Remember to use the {{!}} (pipe template) instead of the pipe symbol if including links to logs in the text.

IC Game Date
Format however you want -- this is the IC date or time period, not the RL game day the scene is played! (For slower than 1-RL:1-IC timelines, see below; only add a new instance of this template when a new IC day rolls over.)

Custom
For unique periods of time on any given timeline, or anything faster than a 1-RL:1-IC timeline (ex: Prosperity's Price).

Full Day
For stories with a 1-RL:1-IC timeline.

Daily Events Breakdown
For fast-moving plots played over a number of days, with a slower than 1-RL:1-IC timeline (ex: Isle of Dread 2-RL:1-IC, Slasher 4-RL:1-IC).
Predawn
Morning
Use for Slasher RL Day 1, 5, 9, 13, 17, 21 (etc.)
Early Afternoon
Afternoon
Use for Slasher RL Day 2, 6, 10, 14, 18, 22 (etc.)
Evening
Use for Slasher RL Day 3, 7, 11, 15, 19, 23 (etc.)
Night
Late Night
Use for Slasher RL Day 4, 8, 12, 16, 20, 24 (etc.)

Remember to use the {{!}} (pipe template) instead of the pipe symbol if including links to logs in the text.

IC Game Date
Format however you want -- this is the IC date or time period, not the RL game day the scene is played! (For slower than 1-RL:1-IC timelines, see below; only add a new instance of this template when a new IC day rolls over.)

Custom
For unique periods of time on any given timeline, or anything faster than a 1-RL:1-IC timeline (ex: Prosperity's Price).

Full Day
For stories with a 1-RL:1-IC timeline.

Daily Events Breakdown
For fast-moving plots played over a number of days, with a slower than 1-RL:1-IC timeline (ex: Isle of Dread 2-RL:1-IC, Slasher 4-RL:1-IC).
Predawn
Morning
Use for Slasher RL Day 1, 5, 9, 13, 17, 21 (etc.)
Early Afternoon
Afternoon
Use for Slasher RL Day 2, 6, 10, 14, 18, 22 (etc.)
Evening
Use for Slasher RL Day 3, 7, 11, 15, 19, 23 (etc.)
Night
Late Night
Use for Slasher RL Day 4, 8, 12, 16, 20, 24 (etc.)

Remember to use the {{!}} (pipe template) instead of the pipe symbol if including links to logs in the text.

IC Game Date
Format however you want -- this is the IC date or time period, not the RL game day the scene is played! (For slower than 1-RL:1-IC timelines, see below; only add a new instance of this template when a new IC day rolls over.)

Custom
For unique periods of time on any given timeline, or anything faster than a 1-RL:1-IC timeline (ex: Prosperity's Price).

Full Day
For stories with a 1-RL:1-IC timeline.

Daily Events Breakdown
For fast-moving plots played over a number of days, with a slower than 1-RL:1-IC timeline (ex: Isle of Dread 2-RL:1-IC, Slasher 4-RL:1-IC).
Predawn
Morning
Use for Slasher RL Day 1, 5, 9, 13, 17, 21 (etc.)
Early Afternoon
Afternoon
Use for Slasher RL Day 2, 6, 10, 14, 18, 22 (etc.)
Evening
Use for Slasher RL Day 3, 7, 11, 15, 19, 23 (etc.)
Night
Late Night
Use for Slasher RL Day 4, 8, 12, 16, 20, 24 (etc.)

Remember to use the {{!}} (pipe template) instead of the pipe symbol if including links to logs in the text.

IC Game Date
Format however you want -- this is the IC date or time period, not the RL game day the scene is played! (For slower than 1-RL:1-IC timelines, see below; only add a new instance of this template when a new IC day rolls over.)

Custom
For unique periods of time on any given timeline, or anything faster than a 1-RL:1-IC timeline (ex: Prosperity's Price).

Full Day
For stories with a 1-RL:1-IC timeline.

Daily Events Breakdown
For fast-moving plots played over a number of days, with a slower than 1-RL:1-IC timeline (ex: Isle of Dread 2-RL:1-IC, Slasher 4-RL:1-IC).
Predawn
Morning
Use for Slasher RL Day 1, 5, 9, 13, 17, 21 (etc.)
Early Afternoon
Afternoon
Use for Slasher RL Day 2, 6, 10, 14, 18, 22 (etc.)
Evening
Use for Slasher RL Day 3, 7, 11, 15, 19, 23 (etc.)
Night
Late Night
Use for Slasher RL Day 4, 8, 12, 16, 20, 24 (etc.)

Remember to use the {{!}} (pipe template) instead of the pipe symbol if including links to logs in the text.

IC Game Date
Format however you want -- this is the IC date or time period, not the RL game day the scene is played! (For slower than 1-RL:1-IC timelines, see below; only add a new instance of this template when a new IC day rolls over.)

Custom
For unique periods of time on any given timeline, or anything faster than a 1-RL:1-IC timeline (ex: Prosperity's Price).

Full Day
For stories with a 1-RL:1-IC timeline.

Daily Events Breakdown
For fast-moving plots played over a number of days, with a slower than 1-RL:1-IC timeline (ex: Isle of Dread 2-RL:1-IC, Slasher 4-RL:1-IC).
Predawn
Morning
Use for Slasher RL Day 1, 5, 9, 13, 17, 21 (etc.)
Early Afternoon
Afternoon
Use for Slasher RL Day 2, 6, 10, 14, 18, 22 (etc.)
Evening
Use for Slasher RL Day 3, 7, 11, 15, 19, 23 (etc.)
Night
Late Night
Use for Slasher RL Day 4, 8, 12, 16, 20, 24 (etc.)

Remember to use the {{!}} (pipe template) instead of the pipe symbol if including links to logs in the text.

IC Game Date
Format however you want -- this is the IC date or time period, not the RL game day the scene is played! (For slower than 1-RL:1-IC timelines, see below; only add a new instance of this template when a new IC day rolls over.)

Custom
For unique periods of time on any given timeline, or anything faster than a 1-RL:1-IC timeline (ex: Prosperity's Price).

Full Day
For stories with a 1-RL:1-IC timeline.

Daily Events Breakdown
For fast-moving plots played over a number of days, with a slower than 1-RL:1-IC timeline (ex: Isle of Dread 2-RL:1-IC, Slasher 4-RL:1-IC).
Predawn
Morning
Use for Slasher RL Day 1, 5, 9, 13, 17, 21 (etc.)
Early Afternoon
Afternoon
Use for Slasher RL Day 2, 6, 10, 14, 18, 22 (etc.)
Evening
Use for Slasher RL Day 3, 7, 11, 15, 19, 23 (etc.)
Night
Late Night
Use for Slasher RL Day 4, 8, 12, 16, 20, 24 (etc.)

Remember to use the {{!}} (pipe template) instead of the pipe symbol if including links to logs in the text.

IC Game Date
Format however you want -- this is the IC date or time period, not the RL game day the scene is played! (For slower than 1-RL:1-IC timelines, see below; only add a new instance of this template when a new IC day rolls over.)

Custom
For unique periods of time on any given timeline, or anything faster than a 1-RL:1-IC timeline (ex: Prosperity's Price).

Full Day
For stories with a 1-RL:1-IC timeline.

Daily Events Breakdown
For fast-moving plots played over a number of days, with a slower than 1-RL:1-IC timeline (ex: Isle of Dread 2-RL:1-IC, Slasher 4-RL:1-IC).
Predawn
Morning
Use for Slasher RL Day 1, 5, 9, 13, 17, 21 (etc.)
Early Afternoon
Afternoon
Use for Slasher RL Day 2, 6, 10, 14, 18, 22 (etc.)
Evening
Use for Slasher RL Day 3, 7, 11, 15, 19, 23 (etc.)
Night
Late Night
Use for Slasher RL Day 4, 8, 12, 16, 20, 24 (etc.)

Remember to use the {{!}} (pipe template) instead of the pipe symbol if including links to logs in the text.

IC Game Date
Format however you want -- this is the IC date or time period, not the RL game day the scene is played! (For slower than 1-RL:1-IC timelines, see below; only add a new instance of this template when a new IC day rolls over.)

Custom
For unique periods of time on any given timeline, or anything faster than a 1-RL:1-IC timeline (ex: Prosperity's Price).

Full Day
For stories with a 1-RL:1-IC timeline.

Daily Events Breakdown
For fast-moving plots played over a number of days, with a slower than 1-RL:1-IC timeline (ex: Isle of Dread 2-RL:1-IC, Slasher 4-RL:1-IC).
Predawn
Morning
Use for Slasher RL Day 1, 5, 9, 13, 17, 21 (etc.)
Early Afternoon
Afternoon
Use for Slasher RL Day 2, 6, 10, 14, 18, 22 (etc.)
Evening
Use for Slasher RL Day 3, 7, 11, 15, 19, 23 (etc.)
Night
Late Night
Use for Slasher RL Day 4, 8, 12, 16, 20, 24 (etc.)

Remember to use the {{!}} (pipe template) instead of the pipe symbol if including links to logs in the text.

IC Game Date
Format however you want -- this is the IC date or time period, not the RL game day the scene is played! (For slower than 1-RL:1-IC timelines, see below; only add a new instance of this template when a new IC day rolls over.)

Custom
For unique periods of time on any given timeline, or anything faster than a 1-RL:1-IC timeline (ex: Prosperity's Price).

Full Day
For stories with a 1-RL:1-IC timeline.

Daily Events Breakdown
For fast-moving plots played over a number of days, with a slower than 1-RL:1-IC timeline (ex: Isle of Dread 2-RL:1-IC, Slasher 4-RL:1-IC).
Predawn
Morning
Use for Slasher RL Day 1, 5, 9, 13, 17, 21 (etc.)
Early Afternoon
Afternoon
Use for Slasher RL Day 2, 6, 10, 14, 18, 22 (etc.)
Evening
Use for Slasher RL Day 3, 7, 11, 15, 19, 23 (etc.)
Night
Late Night
Use for Slasher RL Day 4, 8, 12, 16, 20, 24 (etc.)

Remember to use the {{!}} (pipe template) instead of the pipe symbol if including links to logs in the text.

IC Game Date
Format however you want -- this is the IC date or time period, not the RL game day the scene is played! (For slower than 1-RL:1-IC timelines, see below; only add a new instance of this template when a new IC day rolls over.)

Custom
For unique periods of time on any given timeline, or anything faster than a 1-RL:1-IC timeline (ex: Prosperity's Price).

Full Day
For stories with a 1-RL:1-IC timeline.

Daily Events Breakdown
For fast-moving plots played over a number of days, with a slower than 1-RL:1-IC timeline (ex: Isle of Dread 2-RL:1-IC, Slasher 4-RL:1-IC).
Predawn
Morning
Use for Slasher RL Day 1, 5, 9, 13, 17, 21 (etc.)
Early Afternoon
Afternoon
Use for Slasher RL Day 2, 6, 10, 14, 18, 22 (etc.)
Evening
Use for Slasher RL Day 3, 7, 11, 15, 19, 23 (etc.)
Night
Late Night
Use for Slasher RL Day 4, 8, 12, 16, 20, 24 (etc.)

Remember to use the {{!}} (pipe template) instead of the pipe symbol if including links to logs in the text.

IC Game Date
Format however you want -- this is the IC date or time period, not the RL game day the scene is played! (For slower than 1-RL:1-IC timelines, see below; only add a new instance of this template when a new IC day rolls over.)

Custom
For unique periods of time on any given timeline, or anything faster than a 1-RL:1-IC timeline (ex: Prosperity's Price).

Full Day
For stories with a 1-RL:1-IC timeline.

Daily Events Breakdown
For fast-moving plots played over a number of days, with a slower than 1-RL:1-IC timeline (ex: Isle of Dread 2-RL:1-IC, Slasher 4-RL:1-IC).
Predawn
Morning
Use for Slasher RL Day 1, 5, 9, 13, 17, 21 (etc.)
Early Afternoon
Afternoon
Use for Slasher RL Day 2, 6, 10, 14, 18, 22 (etc.)
Evening
Use for Slasher RL Day 3, 7, 11, 15, 19, 23 (etc.)
Night
Late Night
Use for Slasher RL Day 4, 8, 12, 16, 20, 24 (etc.)

Remember to use the {{!}} (pipe template) instead of the pipe symbol if including links to logs in the text.

IC Game Date
Format however you want -- this is the IC date or time period, not the RL game day the scene is played! (For slower than 1-RL:1-IC timelines, see below; only add a new instance of this template when a new IC day rolls over.)

Custom
For unique periods of time on any given timeline, or anything faster than a 1-RL:1-IC timeline (ex: Prosperity's Price).

Full Day
For stories with a 1-RL:1-IC timeline.

Daily Events Breakdown
For fast-moving plots played over a number of days, with a slower than 1-RL:1-IC timeline (ex: Isle of Dread 2-RL:1-IC, Slasher 4-RL:1-IC).
Predawn
Morning
Use for Slasher RL Day 1, 5, 9, 13, 17, 21 (etc.)
Early Afternoon
Afternoon
Use for Slasher RL Day 2, 6, 10, 14, 18, 22 (etc.)
Evening
Use for Slasher RL Day 3, 7, 11, 15, 19, 23 (etc.)
Night
Late Night
Use for Slasher RL Day 4, 8, 12, 16, 20, 24 (etc.)

Remember to use the {{!}} (pipe template) instead of the pipe symbol if including links to logs in the text.

IC Game Date
Format however you want -- this is the IC date or time period, not the RL game day the scene is played! (For slower than 1-RL:1-IC timelines, see below; only add a new instance of this template when a new IC day rolls over.)

Custom
For unique periods of time on any given timeline, or anything faster than a 1-RL:1-IC timeline (ex: Prosperity's Price).

Full Day
For stories with a 1-RL:1-IC timeline.

Daily Events Breakdown
For fast-moving plots played over a number of days, with a slower than 1-RL:1-IC timeline (ex: Isle of Dread 2-RL:1-IC, Slasher 4-RL:1-IC).
Predawn
Morning
Use for Slasher RL Day 1, 5, 9, 13, 17, 21 (etc.)
Early Afternoon
Afternoon
Use for Slasher RL Day 2, 6, 10, 14, 18, 22 (etc.)
Evening
Use for Slasher RL Day 3, 7, 11, 15, 19, 23 (etc.)
Night
Late Night
Use for Slasher RL Day 4, 8, 12, 16, 20, 24 (etc.)

Remember to use the {{!}} (pipe template) instead of the pipe symbol if including links to logs in the text.

IC Game Date
Format however you want -- this is the IC date or time period, not the RL game day the scene is played! (For slower than 1-RL:1-IC timelines, see below; only add a new instance of this template when a new IC day rolls over.)

Custom
For unique periods of time on any given timeline, or anything faster than a 1-RL:1-IC timeline (ex: Prosperity's Price).

Full Day
For stories with a 1-RL:1-IC timeline.

Daily Events Breakdown
For fast-moving plots played over a number of days, with a slower than 1-RL:1-IC timeline (ex: Isle of Dread 2-RL:1-IC, Slasher 4-RL:1-IC).
Predawn
Morning
Use for Slasher RL Day 1, 5, 9, 13, 17, 21 (etc.)
Early Afternoon
Afternoon
Use for Slasher RL Day 2, 6, 10, 14, 18, 22 (etc.)
Evening
Use for Slasher RL Day 3, 7, 11, 15, 19, 23 (etc.)
Night
Late Night
Use for Slasher RL Day 4, 8, 12, 16, 20, 24 (etc.)

Remember to use the {{!}} (pipe template) instead of the pipe symbol if including links to logs in the text.

IC Game Date
Format however you want -- this is the IC date or time period, not the RL game day the scene is played! (For slower than 1-RL:1-IC timelines, see below; only add a new instance of this template when a new IC day rolls over.)

Custom
For unique periods of time on any given timeline, or anything faster than a 1-RL:1-IC timeline (ex: Prosperity's Price).

Full Day
For stories with a 1-RL:1-IC timeline.

Daily Events Breakdown
For fast-moving plots played over a number of days, with a slower than 1-RL:1-IC timeline (ex: Isle of Dread 2-RL:1-IC, Slasher 4-RL:1-IC).
Predawn
Morning
Use for Slasher RL Day 1, 5, 9, 13, 17, 21 (etc.)
Early Afternoon
Afternoon
Use for Slasher RL Day 2, 6, 10, 14, 18, 22 (etc.)
Evening
Use for Slasher RL Day 3, 7, 11, 15, 19, 23 (etc.)
Night
Late Night
Use for Slasher RL Day 4, 8, 12, 16, 20, 24 (etc.)

Remember to use the {{!}} (pipe template) instead of the pipe symbol if including links to logs in the text.

IC Game Date
Format however you want -- this is the IC date or time period, not the RL game day the scene is played! (For slower than 1-RL:1-IC timelines, see below; only add a new instance of this template when a new IC day rolls over.)

Custom
For unique periods of time on any given timeline, or anything faster than a 1-RL:1-IC timeline (ex: Prosperity's Price).

Full Day
For stories with a 1-RL:1-IC timeline.

Daily Events Breakdown
For fast-moving plots played over a number of days, with a slower than 1-RL:1-IC timeline (ex: Isle of Dread 2-RL:1-IC, Slasher 4-RL:1-IC).
Predawn
Morning
Use for Slasher RL Day 1, 5, 9, 13, 17, 21 (etc.)
Early Afternoon
Afternoon
Use for Slasher RL Day 2, 6, 10, 14, 18, 22 (etc.)
Evening
Use for Slasher RL Day 3, 7, 11, 15, 19, 23 (etc.)
Night
Late Night
Use for Slasher RL Day 4, 8, 12, 16, 20, 24 (etc.)

Remember to use the {{!}} (pipe template) instead of the pipe symbol if including links to logs in the text.

IC Game Date
Format however you want -- this is the IC date or time period, not the RL game day the scene is played! (For slower than 1-RL:1-IC timelines, see below; only add a new instance of this template when a new IC day rolls over.)

Custom
For unique periods of time on any given timeline, or anything faster than a 1-RL:1-IC timeline (ex: Prosperity's Price).

Full Day
For stories with a 1-RL:1-IC timeline.

Daily Events Breakdown
For fast-moving plots played over a number of days, with a slower than 1-RL:1-IC timeline (ex: Isle of Dread 2-RL:1-IC, Slasher 4-RL:1-IC).
Predawn
Morning
Use for Slasher RL Day 1, 5, 9, 13, 17, 21 (etc.)
Early Afternoon
Afternoon
Use for Slasher RL Day 2, 6, 10, 14, 18, 22 (etc.)
Evening
Use for Slasher RL Day 3, 7, 11, 15, 19, 23 (etc.)
Night
Late Night
Use for Slasher RL Day 4, 8, 12, 16, 20, 24 (etc.)

Remember to use the {{!}} (pipe template) instead of the pipe symbol if including links to logs in the text.

IC Game Date
Format however you want -- this is the IC date or time period, not the RL game day the scene is played! (For slower than 1-RL:1-IC timelines, see below; only add a new instance of this template when a new IC day rolls over.)

Custom
For unique periods of time on any given timeline, or anything faster than a 1-RL:1-IC timeline (ex: Prosperity's Price).

Full Day
For stories with a 1-RL:1-IC timeline.

Daily Events Breakdown
For fast-moving plots played over a number of days, with a slower than 1-RL:1-IC timeline (ex: Isle of Dread 2-RL:1-IC, Slasher 4-RL:1-IC).
Predawn
Morning
Use for Slasher RL Day 1, 5, 9, 13, 17, 21 (etc.)
Early Afternoon
Afternoon
Use for Slasher RL Day 2, 6, 10, 14, 18, 22 (etc.)
Evening
Use for Slasher RL Day 3, 7, 11, 15, 19, 23 (etc.)
Night
Late Night
Use for Slasher RL Day 4, 8, 12, 16, 20, 24 (etc.)

Remember to use the {{!}} (pipe template) instead of the pipe symbol if including links to logs in the text.

IC Game Date
Format however you want -- this is the IC date or time period, not the RL game day the scene is played! (For slower than 1-RL:1-IC timelines, see below; only add a new instance of this template when a new IC day rolls over.)

Custom
For unique periods of time on any given timeline, or anything faster than a 1-RL:1-IC timeline (ex: Prosperity's Price).

Full Day
For stories with a 1-RL:1-IC timeline.

Daily Events Breakdown
For fast-moving plots played over a number of days, with a slower than 1-RL:1-IC timeline (ex: Isle of Dread 2-RL:1-IC, Slasher 4-RL:1-IC).
Predawn
Morning
Use for Slasher RL Day 1, 5, 9, 13, 17, 21 (etc.)
Early Afternoon
Afternoon
Use for Slasher RL Day 2, 6, 10, 14, 18, 22 (etc.)
Evening
Use for Slasher RL Day 3, 7, 11, 15, 19, 23 (etc.)
Night
Late Night
Use for Slasher RL Day 4, 8, 12, 16, 20, 24 (etc.)

Remember to use the {{!}} (pipe template) instead of the pipe symbol if including links to logs in the text.

IC Game Date
Format however you want -- this is the IC date or time period, not the RL game day the scene is played! (For slower than 1-RL:1-IC timelines, see below; only add a new instance of this template when a new IC day rolls over.)

Custom
For unique periods of time on any given timeline, or anything faster than a 1-RL:1-IC timeline (ex: Prosperity's Price).

Full Day
For stories with a 1-RL:1-IC timeline.

Daily Events Breakdown
For fast-moving plots played over a number of days, with a slower than 1-RL:1-IC timeline (ex: Isle of Dread 2-RL:1-IC, Slasher 4-RL:1-IC).
Predawn
Morning
Use for Slasher RL Day 1, 5, 9, 13, 17, 21 (etc.)
Early Afternoon
Afternoon
Use for Slasher RL Day 2, 6, 10, 14, 18, 22 (etc.)
Evening
Use for Slasher RL Day 3, 7, 11, 15, 19, 23 (etc.)
Night
Late Night
Use for Slasher RL Day 4, 8, 12, 16, 20, 24 (etc.)

Remember to use the {{!}} (pipe template) instead of the pipe symbol if including links to logs in the text.

IC Game Date
Format however you want -- this is the IC date or time period, not the RL game day the scene is played! (For slower than 1-RL:1-IC timelines, see below; only add a new instance of this template when a new IC day rolls over.)

Custom
For unique periods of time on any given timeline, or anything faster than a 1-RL:1-IC timeline (ex: Prosperity's Price).

Full Day
For stories with a 1-RL:1-IC timeline.

Daily Events Breakdown
For fast-moving plots played over a number of days, with a slower than 1-RL:1-IC timeline (ex: Isle of Dread 2-RL:1-IC, Slasher 4-RL:1-IC).
Predawn
Morning
Use for Slasher RL Day 1, 5, 9, 13, 17, 21 (etc.)
Early Afternoon
Afternoon
Use for Slasher RL Day 2, 6, 10, 14, 18, 22 (etc.)
Evening
Use for Slasher RL Day 3, 7, 11, 15, 19, 23 (etc.)
Night
Late Night
Use for Slasher RL Day 4, 8, 12, 16, 20, 24 (etc.)

Remember to use the {{!}} (pipe template) instead of the pipe symbol if including links to logs in the text.

IC Game Date
Format however you want -- this is the IC date or time period, not the RL game day the scene is played! (For slower than 1-RL:1-IC timelines, see below; only add a new instance of this template when a new IC day rolls over.)

Custom
For unique periods of time on any given timeline, or anything faster than a 1-RL:1-IC timeline (ex: Prosperity's Price).

Full Day
For stories with a 1-RL:1-IC timeline.

Daily Events Breakdown
For fast-moving plots played over a number of days, with a slower than 1-RL:1-IC timeline (ex: Isle of Dread 2-RL:1-IC, Slasher 4-RL:1-IC).
Predawn
Morning
Use for Slasher RL Day 1, 5, 9, 13, 17, 21 (etc.)
Early Afternoon
Afternoon
Use for Slasher RL Day 2, 6, 10, 14, 18, 22 (etc.)
Evening
Use for Slasher RL Day 3, 7, 11, 15, 19, 23 (etc.)
Night
Late Night
Use for Slasher RL Day 4, 8, 12, 16, 20, 24 (etc.)

Remember to use the {{!}} (pipe template) instead of the pipe symbol if including links to logs in the text.

IC Game Date
Format however you want -- this is the IC date or time period, not the RL game day the scene is played! (For slower than 1-RL:1-IC timelines, see below; only add a new instance of this template when a new IC day rolls over.)

Custom
For unique periods of time on any given timeline, or anything faster than a 1-RL:1-IC timeline (ex: Prosperity's Price).

Full Day
For stories with a 1-RL:1-IC timeline.

Daily Events Breakdown
For fast-moving plots played over a number of days, with a slower than 1-RL:1-IC timeline (ex: Isle of Dread 2-RL:1-IC, Slasher 4-RL:1-IC).
Predawn
Morning
Use for Slasher RL Day 1, 5, 9, 13, 17, 21 (etc.)
Early Afternoon
Afternoon
Use for Slasher RL Day 2, 6, 10, 14, 18, 22 (etc.)
Evening
Use for Slasher RL Day 3, 7, 11, 15, 19, 23 (etc.)
Night
Late Night
Use for Slasher RL Day 4, 8, 12, 16, 20, 24 (etc.)

Remember to use the {{!}} (pipe template) instead of the pipe symbol if including links to logs in the text.

IC Game Date
Format however you want -- this is the IC date or time period, not the RL game day the scene is played! (For slower than 1-RL:1-IC timelines, see below; only add a new instance of this template when a new IC day rolls over.)

Custom
For unique periods of time on any given timeline, or anything faster than a 1-RL:1-IC timeline (ex: Prosperity's Price).

Full Day
For stories with a 1-RL:1-IC timeline.

Daily Events Breakdown
For fast-moving plots played over a number of days, with a slower than 1-RL:1-IC timeline (ex: Isle of Dread 2-RL:1-IC, Slasher 4-RL:1-IC).
Predawn
Morning
Use for Slasher RL Day 1, 5, 9, 13, 17, 21 (etc.)
Early Afternoon
Afternoon
Use for Slasher RL Day 2, 6, 10, 14, 18, 22 (etc.)
Evening
Use for Slasher RL Day 3, 7, 11, 15, 19, 23 (etc.)
Night
Late Night
Use for Slasher RL Day 4, 8, 12, 16, 20, 24 (etc.)

Remember to use the {{!}} (pipe template) instead of the pipe symbol if including links to logs in the text.

IC Game Date
Format however you want -- this is the IC date or time period, not the RL game day the scene is played! (For slower than 1-RL:1-IC timelines, see below; only add a new instance of this template when a new IC day rolls over.)

Custom
For unique periods of time on any given timeline, or anything faster than a 1-RL:1-IC timeline (ex: Prosperity's Price).

Full Day
For stories with a 1-RL:1-IC timeline.

Daily Events Breakdown
For fast-moving plots played over a number of days, with a slower than 1-RL:1-IC timeline (ex: Isle of Dread 2-RL:1-IC, Slasher 4-RL:1-IC).
Predawn
Morning
Use for Slasher RL Day 1, 5, 9, 13, 17, 21 (etc.)
Early Afternoon
Afternoon
Use for Slasher RL Day 2, 6, 10, 14, 18, 22 (etc.)
Evening
Use for Slasher RL Day 3, 7, 11, 15, 19, 23 (etc.)
Night
Late Night
Use for Slasher RL Day 4, 8, 12, 16, 20, 24 (etc.)

Remember to use the {{!}} (pipe template) instead of the pipe symbol if including links to logs in the text.

IC Game Date
Format however you want -- this is the IC date or time period, not the RL game day the scene is played! (For slower than 1-RL:1-IC timelines, see below; only add a new instance of this template when a new IC day rolls over.)

Custom
For unique periods of time on any given timeline, or anything faster than a 1-RL:1-IC timeline (ex: Prosperity's Price).

Full Day
For stories with a 1-RL:1-IC timeline.

Daily Events Breakdown
For fast-moving plots played over a number of days, with a slower than 1-RL:1-IC timeline (ex: Isle of Dread 2-RL:1-IC, Slasher 4-RL:1-IC).
Predawn
Morning
Use for Slasher RL Day 1, 5, 9, 13, 17, 21 (etc.)
Early Afternoon
Afternoon
Use for Slasher RL Day 2, 6, 10, 14, 18, 22 (etc.)
Evening
Use for Slasher RL Day 3, 7, 11, 15, 19, 23 (etc.)
Night
Late Night
Use for Slasher RL Day 4, 8, 12, 16, 20, 24 (etc.)

Remember to use the {{!}} (pipe template) instead of the pipe symbol if including links to logs in the text.

IC Game Date
Format however you want -- this is the IC date or time period, not the RL game day the scene is played! (For slower than 1-RL:1-IC timelines, see below; only add a new instance of this template when a new IC day rolls over.)

Custom
For unique periods of time on any given timeline, or anything faster than a 1-RL:1-IC timeline (ex: Prosperity's Price).

Full Day
For stories with a 1-RL:1-IC timeline.

Daily Events Breakdown
For fast-moving plots played over a number of days, with a slower than 1-RL:1-IC timeline (ex: Isle of Dread 2-RL:1-IC, Slasher 4-RL:1-IC).
Predawn
Morning
Use for Slasher RL Day 1, 5, 9, 13, 17, 21 (etc.)
Early Afternoon
Afternoon
Use for Slasher RL Day 2, 6, 10, 14, 18, 22 (etc.)
Evening
Use for Slasher RL Day 3, 7, 11, 15, 19, 23 (etc.)
Night
Late Night
Use for Slasher RL Day 4, 8, 12, 16, 20, 24 (etc.)

Remember to use the {{!}} (pipe template) instead of the pipe symbol if including links to logs in the text.

IC Game Date
Format however you want -- this is the IC date or time period, not the RL game day the scene is played! (For slower than 1-RL:1-IC timelines, see below; only add a new instance of this template when a new IC day rolls over.)

Custom
For unique periods of time on any given timeline, or anything faster than a 1-RL:1-IC timeline (ex: Prosperity's Price).

Full Day
For stories with a 1-RL:1-IC timeline.

Daily Events Breakdown
For fast-moving plots played over a number of days, with a slower than 1-RL:1-IC timeline (ex: Isle of Dread 2-RL:1-IC, Slasher 4-RL:1-IC).
Predawn
Morning
Use for Slasher RL Day 1, 5, 9, 13, 17, 21 (etc.)
Early Afternoon
Afternoon
Use for Slasher RL Day 2, 6, 10, 14, 18, 22 (etc.)
Evening
Use for Slasher RL Day 3, 7, 11, 15, 19, 23 (etc.)
Night
Late Night
Use for Slasher RL Day 4, 8, 12, 16, 20, 24 (etc.)

Remember to use the {{!}} (pipe template) instead of the pipe symbol if including links to logs in the text.

IC Game Date
Format however you want -- this is the IC date or time period, not the RL game day the scene is played! (For slower than 1-RL:1-IC timelines, see below; only add a new instance of this template when a new IC day rolls over.)

Custom
For unique periods of time on any given timeline, or anything faster than a 1-RL:1-IC timeline (ex: Prosperity's Price).

Full Day
For stories with a 1-RL:1-IC timeline.

Daily Events Breakdown
For fast-moving plots played over a number of days, with a slower than 1-RL:1-IC timeline (ex: Isle of Dread 2-RL:1-IC, Slasher 4-RL:1-IC).
Predawn
Morning
Use for Slasher RL Day 1, 5, 9, 13, 17, 21 (etc.)
Early Afternoon
Afternoon
Use for Slasher RL Day 2, 6, 10, 14, 18, 22 (etc.)
Evening
Use for Slasher RL Day 3, 7, 11, 15, 19, 23 (etc.)
Night
Late Night
Use for Slasher RL Day 4, 8, 12, 16, 20, 24 (etc.)

Remember to use the {{!}} (pipe template) instead of the pipe symbol if including links to logs in the text.

IC Game Date
Format however you want -- this is the IC date or time period, not the RL game day the scene is played! (For slower than 1-RL:1-IC timelines, see below; only add a new instance of this template when a new IC day rolls over.)

Custom
For unique periods of time on any given timeline, or anything faster than a 1-RL:1-IC timeline (ex: Prosperity's Price).

Full Day
For stories with a 1-RL:1-IC timeline.

Daily Events Breakdown
For fast-moving plots played over a number of days, with a slower than 1-RL:1-IC timeline (ex: Isle of Dread 2-RL:1-IC, Slasher 4-RL:1-IC).
Predawn
Morning
Use for Slasher RL Day 1, 5, 9, 13, 17, 21 (etc.)
Early Afternoon
Afternoon
Use for Slasher RL Day 2, 6, 10, 14, 18, 22 (etc.)
Evening
Use for Slasher RL Day 3, 7, 11, 15, 19, 23 (etc.)
Night
Late Night
Use for Slasher RL Day 4, 8, 12, 16, 20, 24 (etc.)

Remember to use the {{!}} (pipe template) instead of the pipe symbol if including links to logs in the text.

IC Game Date
Format however you want -- this is the IC date or time period, not the RL game day the scene is played! (For slower than 1-RL:1-IC timelines, see below; only add a new instance of this template when a new IC day rolls over.)

Custom
For unique periods of time on any given timeline, or anything faster than a 1-RL:1-IC timeline (ex: Prosperity's Price).

Full Day
For stories with a 1-RL:1-IC timeline.

Daily Events Breakdown
For fast-moving plots played over a number of days, with a slower than 1-RL:1-IC timeline (ex: Isle of Dread 2-RL:1-IC, Slasher 4-RL:1-IC).
Predawn
Morning
Use for Slasher RL Day 1, 5, 9, 13, 17, 21 (etc.)
Early Afternoon
Afternoon
Use for Slasher RL Day 2, 6, 10, 14, 18, 22 (etc.)
Evening
Use for Slasher RL Day 3, 7, 11, 15, 19, 23 (etc.)
Night
Late Night
Use for Slasher RL Day 4, 8, 12, 16, 20, 24 (etc.)

Remember to use the {{!}} (pipe template) instead of the pipe symbol if including links to logs in the text.

IC Game Date
Format however you want -- this is the IC date or time period, not the RL game day the scene is played! (For slower than 1-RL:1-IC timelines, see below; only add a new instance of this template when a new IC day rolls over.)

Custom
For unique periods of time on any given timeline, or anything faster than a 1-RL:1-IC timeline (ex: Prosperity's Price).

Full Day
For stories with a 1-RL:1-IC timeline.

Daily Events Breakdown
For fast-moving plots played over a number of days, with a slower than 1-RL:1-IC timeline (ex: Isle of Dread 2-RL:1-IC, Slasher 4-RL:1-IC).
Predawn
Morning
Use for Slasher RL Day 1, 5, 9, 13, 17, 21 (etc.)
Early Afternoon
Afternoon
Use for Slasher RL Day 2, 6, 10, 14, 18, 22 (etc.)
Evening
Use for Slasher RL Day 3, 7, 11, 15, 19, 23 (etc.)
Night
Late Night
Use for Slasher RL Day 4, 8, 12, 16, 20, 24 (etc.)

Completed Stories

When the story is complete, the staff-delivered epilogue goes here.

What Remains


Standard MediaWiki Inputs

The summary shown here is not a part of the current events form. This is the standard input that is used by mediawiki for all page edits, and is only shown in the page's history or the recent changes page. It's entirely optional, and is present in case you wish to make a note of why you have edited the page. This is particularly useful in cases in which you need to edit someone else's page, or when administrators edit parts of the site and need to provide a log of what changes they have made at that time.

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