The character has little or no experience outside the Sanctuary, and everything out in the wastes is new to them. They react more strongly to shocking experiences and are very naive to the ways of the wasteland. Gives a situational -1 to rolls for things dealing with the wastes, from Freak-Out Checks at Monsters, to being conned by grifters, to finding their way around.
Sheltered is a quirk. Taking this quirk provides 10 points you can spend on perks in character creation.
This quirk is or has been available in the following stories • The Last Road •