RPG Index

From Horror MUX
Jump to: navigation, search

Contents

Perks

Adrenaline Boost

Can add an additional +1 die. Once per Scene.
Adrenaline Boost is a perk. It can be purchased for 10 points in character creation, or may be available free with faction membership in some stories.
This perk is or has been available in the following stories  •  Prosperity's Price  •  Slasher  •  Carnival of Wonders  •  Project Icarus  •  Bonds of Blood  •

Area of Expertise

Your college education or extracurricular activities give you an edge in a specific field. Can add an ADDITIONAL +1 to a Brains or Finesse roll once per scene in that field.
Area of Expertise is a perk. It can be purchased for 10 points in character creation, or may be available free with faction membership in some stories.
This perk is or has been available in the following stories  •  Slasher  •  Project Icarus  •  Bonds of Blood  •

Artifact

...
Artifact is a perk. It can be purchased for ? points in character creation, or may be available free with faction membership in some stories.
This perk is or has been available in the following stories  •  Prosperity's Price  •

Back for More

If put in negatives, roll 1d6. On a 4-6, stay at 1 SP and continue. Once per scene for 3GP (if successful).
Back for More is a perk. It can be purchased for 30 points in character creation, or may be available free with faction membership in some stories.
This perk is or has been available in the following stories  •  Alien Mutation  •  Prosperity's Price  •  Slasher  •  Carnival of Wonders  •  Project Icarus  •  Bonds of Blood  •

Bloodline Boon

NOT FREE! This Perk must be bought with points. Can be used only once per scene.

Thistle: Can roll Spirit to communicate with ghosts and spirits and interact with them. On an exceptional success, can compel them.

Bloomquist: Can roll Spirit to manipulate luck around them, causing freak accidents or lucky occurrences. These are minor - tripping someone, a light fizzling out, a traffic signal going green - unless an exceptional success is rolled.

Marchant: Can roll Spirit to exude an air of confidence and authority that gets others to listen and pay attention. On an exceptional success, can get NPCs to go along with basic requests without question.

Freeland: Can roll Spirit and apply the result as bonus dice to a roll of great importance, allowing for great feats under pressure.

Lester: Can roll Spirit to trigger Freak-Out in others through feral intimidation - even Vampires. An exceptional success puts the target at -1 on the Freak-Out Check.

Bloodline Boon is a perk. It can be purchased for 20 points in character creation, or may be available free with faction membership in some stories.
This perk is or has been available in the following stories  •  Bonds of Blood  •

Bloodline Trait

FREE. Every member of the Family gets these. Always active, not limited use.

Thistle: Spirit sensitivity and resistance. Can roll Spirit to sense the presence of ghosts/spirits nearby (Vampires included), and get +1 on rolls resisting their powers.

Bloomquist: Luck and charm. Get +1 for luck ONLY on rolls where they have no positive quality or bonus of any kind, and get +1 on rolls to charm their way into or out of something.

Marchant: Dignity and class. Get +1 on rolls to resist intimidation or intentional fright (not all Freak-Out Checks), and +1 on rolls involving manners and decorum.

Freeland: Tenacity and drive. Get +1 on rolls to succeed against the odds (where they are at a negative of any kind), and +1 to finish something they've started.

Lester: Keen senses and animal friendship. Get +1 on any roll involving their senses, and can roll Spirit to befriend animals and interact positively with them.

Bloodline Trait is a perk. It can be purchased for 10 points in character creation, or may be available free with faction membership in some stories.
This perk is or has been available in the following stories  •  Bonds of Blood  •

Compel Evil

You can attempt to command Evil to do one thing - answer a question, show you a vision, run away, etc. Cost: 3GP.
Compel Evil is a perk. It can be purchased for ? points in character creation, or may be available free with faction membership in some stories.
This perk is or has been available in the following stories  •  Prosperity's Price  •

Compel Spirit

You can attempt to command a spirit to do one thing - answer a question, show you a vision, run away, etc. Cost: 3GP.
Compel Spirit is a perk. It can be purchased for ? points in character creation, or may be available free with faction membership in some stories.
This perk is or has been available in the following stories  •  Prosperity's Price  •

Cult

You don't have SRs, you have a small cult of worshippers that are part of the carnival. You can tap them for up to 15GP per Chapter and die once per Chapter for free. Further deaths per Chapter must be paid in GP or by lowering a stat.
Cult is a perk. It can be purchased for 40 points in character creation, or may be available free with faction membership in some stories.
This perk is or has been available in the following stories  •  Carnival of Wonders  •

Danger Sense

You have a knack for sensing when bad things are about to happen. For 3GP you can cancel out the monster component Surprise! once per scene.
Danger Sense is a perk. It can be purchased for 20 points in character creation, or may be available free with faction membership in some stories.
This perk is or has been available in the following stories  •  Slasher  •

Divination

Tarot, palm reading, fire watching - you can attempt to get glimpses of things to come, but note that the future is always in flux so things can change! Cost: 3GP.
Divination is a perk. It can be purchased for ? points in character creation, or may be available free with faction membership in some stories.
This perk is or has been available in the following stories  •  Prosperity's Price  •

Faith

...
Faith is a perk. It can be purchased for ? points in character creation, or may be available free with faction membership in some stories.
This perk is or has been available in the following stories  •  Prosperity's Price  •

Familiar

You have a mortal or animal that is tightly bound to you, connected beyond the level of a normal believer. They take the place of one of your three SRs, and can have up to 30pts of Perks for 30pts of Quirks to balance them. Cannot be taken with Cult.
Familiar is a perk. It can be purchased for 30 points in character creation, or may be available free with faction membership in some stories.
This perk is or has been available in the following stories  •  Carnival of Wonders  •

Firearm

You have a gun, which can be used to defend yourself from other people and the monsters as well. In most cases it won't STOP the monster, but it may slow them down. Only firearms hurt/slow monsters with any reliability.
Firearm is a perk. It can be purchased for 10 points in character creation, or may be available free with faction membership in some stories.
This perk is or has been available in the following stories  •  Slasher  •

Flamethrower

...
Flamethrower is a perk. It can be purchased for ? points in character creation, or may be available free with faction membership in some stories.
This perk is or has been available in the following stories  •  Alien Mutation  •

Found Item

At a crucial moment in the story, you can find an object or item you desperately need. Can only be used once per story.
Found Item is a perk. It can be purchased for 20 points in character creation, or may be available free with faction membership in some stories.
This perk is or has been available in the following stories  •  Slasher  •  Project Icarus  •  Bonds of Blood  •

From Beyond the Grave

After your character dies, their friends sometimes see them and talk to them, allowing you further RP as their conscience/intuition/voice in their head.
From Beyond the Grave is a perk. It can be purchased for 10 points in character creation, or may be available free with faction membership in some stories.
This perk is or has been available in the following stories  •  Slasher  •

Good Luck

Re-roll 1 die. Once per Scene. You must select which die you wish to reroll.
Good Luck is a perk. It can be purchased for 10 points in character creation, or may be available free with faction membership in some stories.
This perk is or has been available in the following stories  •  Alien Mutation  •  Prosperity's Price  •  Slasher  •  Carnival of Wonders  •  Project Icarus  •  Bonds of Blood  •

Gruesome Artifact

At some point in the story you will come across an item related to one of the monsters that can be used to defeat or resolve them for good. Limit one per player.
Gruesome Artifact is a perk. It can be purchased for 30 points in character creation, or may be available free with faction membership in some stories.
This perk is or has been available in the following stories  •  Slasher  •

Iron Mind

You have a mind of steel and start with an extra Sanity Level: -1.
Iron Mind is a perk. It can be purchased for 50 points in character creation, or may be available free with faction membership in some stories.
This perk is or has been available in the following stories  •  Project Icarus  •

Let's End This

Double SP gain on a Stat Check that has a Matched Set. Once per scene for 3GP.
Let's End This is a perk. It can be purchased for 30 points in character creation, or may be available free with faction membership in some stories.
This perk is or has been available in the following stories  •  Alien Mutation  •  Prosperity's Price  •  Slasher  •  Carnival of Wonders  •  Project Icarus  •  Bonds of Blood  •

Local Lore

As a local, you can roll Brains once per scene to see if you know anything about local lore - the camp grounds, the monsters, etc. Can also add a +1 to this Brains roll as if you have a positive quality for it.
Local Lore is a perk. It can be purchased for 10 points in character creation, or may be available free with faction membership in some stories.
This perk is or has been available in the following stories  •  Slasher  •

Major Power

You can create and manipulate forces, elements or materials with will alone. Create fire, throw lightning, forge steel from thin air, heal wounds instantly, create and ruin luck, weave new futures, and so on. 5GP per use. Requires a Stat Check of associated stat (Director assigns it). If the roll fails, no GP is spent. Results are determined by the Director in the interest of balance and story. Casual daily RP does not require expenditure.
Major Power is a perk. It can be purchased for 40 points in character creation, or may be available free with faction membership in some stories.
This perk is or has been available in the following stories  •  Carnival of Wonders  •

Minor Power

You can influence and alter existing things. Make fire spread, make a storm worse, make a wound heal faster, tweak luck, see glimpses of the past and future, etc. 3GP per use. Requires a Stat Check of associated stat (Director assigns it). If the roll fails, no GP is spent. Casual daily RP does not require expenditure.
Minor Power is a perk. It can be purchased for 10 points in character creation, or may be available free with faction membership in some stories.
This perk is or has been available in the following stories  •  Carnival of Wonders  •

Obscure Death

When your character dies, this Perk is triggered and a body is never found. You may return to play later, alive and kicking.
Obscure Death is a perk. It can be purchased for 30 points in character creation, or may be available free with faction membership in some stories.
This perk is or has been available in the following stories  •  Slasher  •  Bonds of Blood  •

Scream Queen

Once per scene the character can make a blood curdling scream that will stun the monster for the next round.
Scream Queen is a perk. It can be purchased for 20 points in character creation, or may be available free with faction membership in some stories.
This perk is or has been available in the following stories  •  Slasher  •  Bonds of Blood  •

Sense Evil

A sudden sinking feeling, or a sense that someone just walked over your grave, you can try to sense Evil in the same way. Cost: 3GP.
Sense Evil is a perk. It can be purchased for ? points in character creation, or may be available free with faction membership in some stories.
This perk is or has been available in the following stories  •  Prosperity's Price  •

Sense Spirits

From feeling a chill in the corner of the room or the hair on your arms stand up, anyone can ask to try and sense the presence of spirits in an area by spending 3GP.
Sense Spirits is a perk. It can be purchased for ? points in character creation, or may be available free with faction membership in some stories.
This perk is or has been available in the following stories  •  Prosperity's Price  •

Shapeshifter: Animal

You can take on animal forms at will. In an animal form you can rearrange Brawn, Finesse and Spirit to fit the animal. 2GP per use, includes changing back. Casual daily RP does not require expenditure.
Shapeshifter: Animal is a perk. It can be purchased for 10 points in character creation, or may be available free with faction membership in some stories.
This perk is or has been available in the following stories  •  Carnival of Wonders  •

Shapeshifter: Human

You can take on other guises at will, changing age, ethnicity and gender. You can rearrange Brawn, Finesse and Spirit to fit the new guise. 2GP per use, includes changing back. Casual daily RP does not require expenditure.
Shapeshifter: Human is a perk. It can be purchased for 10 points in character creation, or may be available free with faction membership in some stories.
This perk is or has been available in the following stories  •  Carnival of Wonders  •

Shotgun

...
Shotgun is a perk. It can be purchased for ? points in character creation, or may be available free with faction membership in some stories.
This perk is or has been available in the following stories  •  Alien Mutation  •

Steel Yourself

Use before a Freak-Out Check to automatically succeed once per Scene for 3GP.
Steel Yourself is a perk. It can be purchased for 20 points in character creation, or may be available free with faction membership in some stories.
This perk is or has been available in the following stories  •  Alien Mutation  •  Prosperity's Price  •  Slasher  •  Carnival of Wonders  •  Project Icarus  •  Bonds of Blood  •

Summon Spirit

You can attempt to summon a spirit when none is present. Cost: 3GP.
Summon Spirit is a perk. It can be purchased for ? points in character creation, or may be available free with faction membership in some stories.
This perk is or has been available in the following stories  •  Prosperity's Price  •

Synthetic

...
Synthetic is a perk. It can be purchased for ? points in character creation, or may be available free with faction membership in some stories.
This perk is or has been available in the following stories  •  Alien Mutation  •

Synthetic Assistant

...
Synthetic Assistant is a perk. It can be purchased for ? points in character creation, or may be available free with faction membership in some stories.
This perk is or has been available in the following stories  •  Alien Mutation  •

Trusty Horse

...
Trusty Horse is a perk. It can be purchased for ? points in character creation, or may be available free with faction membership in some stories.
This perk is or has been available in the following stories  •  Prosperity's Price  •

Two-Fisted Fighting

...
Two-Fisted Fighting is a perk. It can be purchased for ? points in character creation, or may be available free with faction membership in some stories.
This perk is or has been available in the following stories  •  Prosperity's Price  •

Useful Tech

You can have one item to start that isn't just a simple personal belonging. Examples might be a motion tracker, a flashbang grenade, a door jack, a mineral scanner, a stun baton, etc. For Project Icarus it cannot be a firearm. Only security carries them.
Useful Tech is a perk. It can be purchased for 20 points in character creation, or may be available free with faction membership in some stories.
This perk is or has been available in the following stories  •  Alien Mutation  •  Project Icarus  •

Versatile

Use a Positive quality in a tagential (other) Stat Check once per Scene.
Versatile is a perk. It can be purchased for 20 points in character creation, or may be available free with faction membership in some stories.
This perk is or has been available in the following stories  •  Prosperity's Price  •  Slasher  •  Carnival of Wonders  •  Project Icarus  •  Bonds of Blood  •

Wealthy

You come from money, and can assume to have any number of luxury items with you. This is NOT like Found Item, so you can't use it to have a flashlight when you need one, but you probably have extra batteries! Other items might include good alcohol, drugs, extra clothing, hair supplies, etc.
Wealthy is a perk. It can be purchased for 10 points in character creation, or may be available free with faction membership in some stories.
This perk is or has been available in the following stories  •  Slasher  •

Well Educated

...
Well Educated is a perk. It can be purchased for ? points in character creation, or may be available free with faction membership in some stories.
This perk is or has been available in the following stories  •  Prosperity's Price  •

Youthful Exuberance

Restricted to SENIORS ONLY. Free.

Your 3GP cost for a re-roll is waived. Obviously you're young and indestructible.

Youthful Exuberance is a perk. It can be purchased for 10 points in character creation, or may be available free with faction membership in some stories.
This perk is or has been available in the following stories  •  Bonds of Blood  •


Quirks

Always Drunk or High

You're rarely sober, which can cause any number of problems. Can be used once per scene to subtract one die from a roll at the Director's discretion.
Always Drunk or High is a quirk. Taking this quirk provides 10 points you can spend on perks in character creation.
This quirk is or has been available in the following stories  •  Slasher  •

Archaic Mind

You're a product of a bygone era and can't fully adjust to the modern world. Your speech is odd, or your style of dress is quaint, and you have problems with technology - you can't drive a car, etc.
Archaic Mind is a quirk. Taking this quirk provides 10 points you can spend on perks in character creation.
This quirk is or has been available in the following stories  •  Carnival of Wonders  •

Bestial

Even in your human guise(s), you radiate a feral, bestial nature. Mortals are instinctively afraid of you and will not trust you.
Bestial is a quirk. Taking this quirk provides 10 points you can spend on perks in character creation.
This quirk is or has been available in the following stories  •  Carnival of Wonders  •

Big Debt

...
Big Debt is a quirk. Taking this quirk provides ? points you can spend on perks in character creation.
This quirk is or has been available in the following stories  •  Prosperity's Price  •

Big Favor

You owe someone else a big debt.
Big Favor is a quirk. Taking this quirk provides 20 points you can spend on perks in character creation.
This quirk is or has been available in the following stories  •  Slasher  •  Project Icarus  •  Bonds of Blood  •

Bloodline Bane

OPTIONAL. You can CHOOSE to take this, like any other Quirk.

Thistle: Creepy. All social rolls with people outside your family are at -1.

Bloomquist: Iron Allergy. All wrought and cast iron (cold iron) puts you at a -1 if within 10 feet.

Marchant: Severe Anemia. Cannot have Brawn over Normal, no Strength-related Positives.

Freeland: Catastrophe. Any failure that is a Straight results in horrible consequences of TD's choice.

Lester: Lunacy and Silver Allergy. On the full moon, you are -1 to all Spirit rolls EXCEPT intimidation, which gets an additional +1. Silver causes a -1 to rolls if in skin contact.

Bloodline Bane is a quirk. Taking this quirk provides 20 points you can spend on perks in character creation.
This quirk is or has been available in the following stories  •  Bonds of Blood  •

Bloodline Taint

MANDATORY. Everyone must take this, but it counts towards your 50Q.

Thistle: Strangeness. The Director will have odd things happen around you that you get blamed for.

Bloomquist: Curiosity. The Director will tell you when this is triggered, or you can choose in non-directed scenes. Once triggered, you will go to great lengths to get the answer.

Marchant: Arrogance. Intentional or not, you tend to come off as having an ego and thinking less of others.

Freeland: Hubris. You have a habit of getting in over your head and acting before thinking.

Lester: Temper. The Director will tell you when this is triggered, or you can choose in non-directed scenes. Must roll Spirit to resist lashing out (verbally or physically, up to you) in anger.

Bloodline Taint is a quirk. Taking this quirk provides 10 points you can spend on perks in character creation.
This quirk is or has been available in the following stories  •  Bonds of Blood  •

Can't Shoot

...
Can't Shoot is a quirk. Taking this quirk provides ? points you can spend on perks in character creation.
This quirk is or has been available in the following stories  •  Prosperity's Price  •

Can't Swim

It's vacation at a lodge on a lake. Everyone can swim. Everyone... except you.
Can't Swim is a quirk. Taking this quirk provides 20 points you can spend on perks in character creation.
This quirk is or has been available in the following stories  •  Slasher  •  Bonds of Blood  •

Cheater

You don't do your class work and aren't as smart as people think. Your first Brains roll in any scene is at -1. You are encouraged to RP it beyond this.
Cheater is a quirk. Taking this quirk provides 10 points you can spend on perks in character creation.
This quirk is or has been available in the following stories  •  Slasher  •

Company Outsider

You're not Penumbra, but an outside expert in your field brought in on Project Icarus to advise. You may not be given the whole picture or trusted with the entire truth. You're Need To Know.
Company Outsider is a quirk. Taking this quirk provides 20 points you can spend on perks in character creation.
This quirk is or has been available in the following stories  •  Project Icarus  •

Connection to a Monster

You have a connection to one of the monsters, though you don't know it. That monster will take a particular interest in you.
Connection to a Monster is a quirk. Taking this quirk provides 30 points you can spend on perks in character creation.
This quirk is or has been available in the following stories  •  Slasher  •

Corporate Lackey

You're on thin ice with the company, or indebted to them, and must follow orders to the letter. They say jump, you ask how high.
Corporate Lackey is a quirk. Taking this quirk provides 30 points you can spend on perks in character creation.
This quirk is or has been available in the following stories  •  Project Icarus  •

Devil's Bargain

...
Devil's Bargain is a quirk. Taking this quirk provides ? points you can spend on perks in character creation.
This quirk is or has been available in the following stories  •  Prosperity's Price  •

Devil's Mark

...
Devil's Mark is a quirk. Taking this quirk provides ? points you can spend on perks in character creation.
This quirk is or has been available in the following stories  •  Prosperity's Price  •

Diurnal

You can only be out and active during the day. You can be awake at any time, but are sluggish and confined to your tent or trailer unless you possess an SR.
Diurnal is a quirk. Taking this quirk provides 30 points you can spend on perks in character creation.
This quirk is or has been available in the following stories  •  Carnival of Wonders  •

Doomed

You're going to die in a horrible way. When the time comes for your character, no rolls are made, no GP can be spent. Your time is up.
Doomed is a quirk. Taking this quirk provides 30 points you can spend on perks in character creation.
This quirk is or has been available in the following stories  •  Slasher  •  Project Icarus  •  Bonds of Blood  •

Faint Hearted

You have to make Freak-Out checks at any bloody or gruesome sight, not just when freaky things happen. Failure leads to the character passing out cold.
Faint Hearted is a quirk. Taking this quirk provides 20 points you can spend on perks in character creation.
This quirk is or has been available in the following stories  •  Slasher  •  Project Icarus  •  Bonds of Blood  •

Fortune's Fool

You're unlucky. Cursed. Bad to be around. Once per scene, you can be given a -1 on any roll. Or it might be given to someone else. (Director picks)
Fortune's Fool is a quirk. Taking this quirk provides 20 points you can spend on perks in character creation.
This quirk is or has been available in the following stories  •  Carnival of Wonders  •

Fragile Mind

You have a weakened grip on reality, perhaps due to previous trauma, and start the game at Sanity Level: 1.
Fragile Mind is a quirk. Taking this quirk provides 50 points you can spend on perks in character creation.
This quirk is or has been available in the following stories  •  Project Icarus  •

Freak

Something about your god or monster nature carries over in every guise you have. A vestigial tail, one-eyed, fangs, clawed hands, etc. While this is useful as a performer, it makes you stand out in a crowd as a freak.
Freak is a quirk. Taking this quirk provides 10 points you can spend on perks in character creation.
This quirk is or has been available in the following stories  •  Carnival of Wonders  •

Goliath

You don't know your own strength, and often damage things or hurt others when you aren't careful. You may big and lumbering as well, awkward when nothing is the right size for you.
Goliath is a quirk. Taking this quirk provides 10 points you can spend on perks in character creation.
This quirk is or has been available in the following stories  •  Carnival of Wonders  •

Jilted Lover I

You have an ex present at the lodge, and he or she will try to make your life miserable. This level is a Central Casting character played by The Director.
Jilted Lover I is a quirk. Taking this quirk provides 10 points you can spend on perks in character creation.
This quirk is or has been available in the following stories  •  Slasher  •

Jilted Lover II

You have an ex present in the story, and he or she will try to make your life miserable. This level is a Supporting Role character played by another player. Can be a Useful NPC.
Jilted Lover II is a quirk. Taking this quirk provides 20 points you can spend on perks in character creation.
This quirk is or has been available in the following stories  •  Slasher  •  Bonds of Blood  •

Jilted Lover III

You have an ex present in the story, and he or she will try to make your life miserable. This level is a PC.
Jilted Lover III is a quirk. Taking this quirk provides 30 points you can spend on perks in character creation.
This quirk is or has been available in the following stories  •  Slasher  •  Bonds of Blood  •

Major Weakness

Something common can cause you harm, or even kill you. Sunlight, fire, garlic, crosses, etc.
Major Weakness is a quirk. Taking this quirk provides 20 points you can spend on perks in character creation.
This quirk is or has been available in the following stories  •  Carnival of Wonders  •

Minor Weakness

Something rare can cause you harm, or even kill you. Silver, gold, cold iron, holy water, etc.
Minor Weakness is a quirk. Taking this quirk provides 10 points you can spend on perks in character creation.
This quirk is or has been available in the following stories  •  Carnival of Wonders  •

Monster Magnet

...
Monster Magnet is a quirk. Taking this quirk provides ? points you can spend on perks in character creation.
This quirk is or has been available in the following stories  •  Prosperity's Price  •

Monstrous Diet

You eat... non-typical things. Blood or people, glass, dirt, etc. This can make it hard to blend in among mortals as anything else makes you violently ill.
Monstrous Diet is a quirk. Taking this quirk provides 20 points you can spend on perks in character creation.
This quirk is or has been available in the following stories  •  Carnival of Wonders  •

Nocturnal

You can only be out and active at night. You can be awake at any time, but are sluggish and confined to your tent or trailer unless you possess an SR.
Nocturnal is a quirk. Taking this quirk provides 30 points you can spend on perks in character creation.
This quirk is or has been available in the following stories  •  Carnival of Wonders  •

Not of the Blood

...
Not of the Blood is a quirk. Taking this quirk provides ? points you can spend on perks in character creation.
This quirk is or has been available in the following stories  •  Prosperity's Price  •

Psychopomp: Sight

Everyone you see is dead. You see their decaying, rotting corpses, not their current body or self. You do NOT see ghosts or talk to the dead, that's a power. This just sucks.
Psychopomp: Sight is a quirk. Taking this quirk provides 30 points you can spend on perks in character creation.
This quirk is or has been available in the following stories  •  Carnival of Wonders  •

Psychopomp: Touch

Anyone you touch gives you visions of their death, or the death of loved ones. This is NOT a good or enjoyable thing as you experience it as if it were your own. The effects of this quirk happens every single time you touch anyone. Requires a Spirit Check, no GP or re-rolls, to avoid going into shock and panic.
Psychopomp Touch FAQ 


1. Is it finger touch or any contact between naked skin? Does it have to be a touch initiated by the PC with Psychopomp? Does touching clothes trigger it off or does it have to be skin?
Skin contact of any kind.
2. Can the vision change? If I touch someone and see through their eyes that their husband kills them, can I tell our vengeance/justice goddesses who will then kill the husband before it happens and therefore invalidates the vision? Is it a concrete Fate or something that suits the conditions at the time of the touch?
It changes every time. The future isn't static, and everyone dies. It's not a power and not meant to be used as such.
3. What happens when you touch another of the PCs? Do I see their death?
See above.
4. What happens when I touch myself?
No. It doesn't happen from self-contact.
5. Who provides the visions? If I touch another PC, can I pose any vision I wish since it could be different the next time I touch them? The point of the quirk is to have a nasty vision that is distressing and debilitating - should there therefore be no details at all? Or unremembered details to prevent it being used as a power?
Since it's of no story consequence, you can make it up, let them make one up, or just refuse to say IC.


Psychopomp: Touch is a quirk. Taking this quirk provides 20 points you can spend on perks in character creation.
This quirk is or has been available in the following stories  •  Carnival of Wonders  •

Reputation

Deserved or not, you got a bad rep, and it follows you. -1 Spirit on your first social roll once per scene. Others are encouraged to RP your reputation with and around you.
Reputation is a quirk. Taking this quirk provides 10 points you can spend on perks in character creation.
This quirk is or has been available in the following stories  •  Slasher  •  Project Icarus  •  Bonds of Blood  •

Skilled in a Trade

...
Skilled in a Trade is a quirk. Taking this quirk provides ? points you can spend on perks in character creation.
This quirk is or has been available in the following stories  •  Prosperity's Price  •

Small Debt

...
Small Debt is a quirk. Taking this quirk provides ? points you can spend on perks in character creation.
This quirk is or has been available in the following stories  •  Prosperity's Price  •

Small Favor

You owe someone else in your group a small debt.
Small Favor is a quirk. Taking this quirk provides 10 points you can spend on perks in character creation.
This quirk is or has been available in the following stories  •  Slasher  •  Project Icarus  •  Bonds of Blood  •

Superstitious

You're a creature of belief, and a slave to it. There are plenty of old wives tales about things that bring bad luck, and you won't do any of them. Ignoring your superstitions requires a Spirit Check, no GP or re-rolls allowed.
Superstitious is a quirk. Taking this quirk provides 20 points you can spend on perks in character creation.
This quirk is or has been available in the following stories  •  Carnival of Wonders  •

Tasted Blood

Restricted to SENIORS ONLY. In the past month before the story starts, you tasted Vampiric blood without realizing it, and are now one step down the path to becoming a Vampire. The side effects so far are minor, and you don't even consciously notice them or that anything is wrong. You're clueless for now.

The sun's a bit bright to you now, and you try to avoid it where you can, but it's Havasu and it's hot so that's not too strange. You struggle to wake up in time for school and feel more awake at night. Again, this may not even be something new for some of you.

Other things may come up in Directed scenes.

Tasted Blood is a quirk. Taking this quirk provides 20 points you can spend on perks in character creation.
This quirk is or has been available in the following stories  •  Bonds of Blood  •

Too Pretty

You're inhumanly beautiful, and stick out no matter how hard you try to fit in or look normal. Mortals become obsessed with you.
Too Pretty is a quirk. Taking this quirk provides 10 points you can spend on perks in character creation.
This quirk is or has been available in the following stories  •  Carnival of Wonders  •

Two Left Feet

You're clumsy, and your first athletic-type Finesse roll in any scene is at -1. You are encouraged to RP it beyond this.
Two Left Feet is a quirk. Taking this quirk provides 10 points you can spend on perks in character creation.
This quirk is or has been available in the following stories  •  Slasher  •  Project Icarus  •  Bonds of Blood  •

Wanted

You have warrants out and your face has been in the news over the years. Everyone outside your group will instantly distrust you. You'll get blamed for pretty much anything. The Director will cause you no end of trouble.
Wanted is a quirk. Taking this quirk provides 20 points you can spend on perks in character creation.
This quirk is or has been available in the following stories  •  Slasher  •


Monster Components

Acid Blood

Shooting or cutting an alien causes highly pressurized acid blood to spray anyone within ten feet. A dodge is required. Failure cause 1d6 SP loss. Success means clothing and/or armor gets hit first and the character must spend the immediate action taking it off to avoid damage, no roll needed, but no other action requiring a roll can be performed. Exceptional success means the character dodges completely.
Acid Blood is a component, for monsters only.
This component is or has been available in the following stories  •  Alien Mutation  •
Monsters  •  Metamorph  •  Metamorph Burster  •  Metamorph Queen  •

Air of Authority

They're the law, or with the government. They have badges or papers that look really official and the mundane public does whatever they say. This can be used to create all kinds of trouble for you.
Air of Authority is a component, for monsters only.
This component is or has been available in the following stories  •  Carnival of Wonders  •
Monsters  •  No monsters found.

All Teeth

Her face is a gaping maw filled with rows of terrible teeth. Failure to dodge an attack does 1-3 SP loss.
All Teeth is a component, for monsters only.
This component is or has been available in the following stories  •  Slasher  •
Monsters  •  The Ballerina  •

BRRRRAAAAAAP!

Can vomit forth great quantities of food, blinding and/or choking victims. Brawn is rolled to resist. Failure does 1-3 SP loss in choking damage.
BRRRRAAAAAAP! is a component, for monsters only.
This component is or has been available in the following stories  •  Slasher  •
Monsters  •  Big Boy  •

BZZZZZZZZZT!

He can attack everyone in the room with electricity. Brawn roll to resist. Failure to resist does 1-3 SP loss.
BZZZZZZZZZT! is a component, for monsters only.
This component is or has been available in the following stories  •  Slasher  •
Monsters  •  The Freak  •

Banshee Wail

Her scream can do damage and even kill. Brawn must be rolled to resist, with tough/enduring qualities adding +1. Failure makes the victim fall to their knees in pain and does 1-3 SP loss.
Banshee Wail is a component, for monsters only.
This component is or has been available in the following stories  •  Slasher  •
Monsters  •  The Banshee  •

Batter Up!

Slugger has a bat that he can swing to attack others. If a victim fails a Finesse roll to dodge, they take 1-3 SP loss.
Batter Up! is a component, for monsters only.
This component is or has been available in the following stories  •  Slasher  •
Monsters  •  The Slugger  •

Big Fucking Knife

She carries a large kitchen knife. Dodge with Finesse. Failure to dodge does 1-3 SP loss.
Big Fucking Knife is a component, for monsters only.
This component is or has been available in the following stories  •  Slasher  •
Monsters  •  The Gash  •

Blink

She can disappear and reappear from one spot to another in the blink of an eye. As long as you are in line of sight, you cannot outrun her. No survival points can be gained for running as long as she has line of sight.
Blink is a component, for monsters only.
This component is or has been available in the following stories  •  Slasher  •
Monsters  •  The Ballerina  •

Boom and Bust

They can make and break fortunes. Great profits and terrible losses follow you as a result. While it wears off over time, it can really help or hinder you while it lasts.
Boom and Bust is a component, for monsters only.
This component is or has been available in the following stories  •  Carnival of Wonders  •
Monsters  •  No monsters found.

Claws that Catch

A swipe of their claws does 1d4 SP.
Claws that Catch is a component, for monsters only.
This component is or has been available in the following stories  •  Prosperity's Price  •
Monsters  •  Wendigo  •

Drag You to Hell

Each round after being grabbed, the victim must roll Brawn (strength qualities give a bonus, as does assistance from others as normal). On a failure, they lose SP equal to HALF the number of hands grabbing them, rounded up (1-5). A basic success holds the victim steady - no ground gained or lost. An exceptional success breaks free of a number of hands equal to the match value of the roll. Only once the victim has broken free of all the hands can they escape.
Drag You to Hell is a component, for monsters only.
This component is or has been available in the following stories  •  Prosperity's Price  •
Monsters  •  The Mudkin  •

Drown on Dry Land

She can point at one person and cause the victim's lungs to fill with water and drown. Same roll/damage as above, but the victim's lungs fill with water and they drown.
Drown on Dry Land is a component, for monsters only.
This component is or has been available in the following stories  •  Slasher  •
Monsters  •  The Banshee  •

Electro Shock

He can attack up to four people at once with electricity from his hands. Brawn roll to resist. Failure to resist does 1-3 SP loss.
Electro Shock is a component, for monsters only.
This component is or has been available in the following stories  •  Slasher  •
Monsters  •  The Freak  •

Everywhere You Turn

Every direction you run, every corner you turn there's more of them waiting for you. You cannot outrun them, and running grants no SP. You must hide from them or fight your way out.
Everywhere You Turn is a component, for monsters only.
This component is or has been available in the following stories  •  Carnival of Wonders  •
Monsters  •  Newsies  •

Feats of Strength

He can jump incredible heights and distances and move or throw heavy objects.
Feats of Strength is a component, for monsters only.
This component is or has been available in the following stories  •  Slasher  •
Monsters  •  Nails  •

Ferociously Fast

They cannot be outrun on foot. Running from them gains no SP beyond the first 4, and no running roll can allow for escape from a Kill Scene. Horses can outrun them.
Ferociously Fast is a component, for monsters only.
This component is or has been available in the following stories  •  Prosperity's Price  •
Monsters  •  Wendigo  •

Fiddlesticks

They can manipulate objects by applying force. Slamming a door, knocking over a lantern, etc., are all within their means. They can cause great calamity this way, up to and including death.
Fiddlesticks is a component, for monsters only.
This component is or has been available in the following stories  •  Prosperity's Price  •
Monsters  •  Shades  •

Headline News

The news is the truth. Newsies can will things into being by stating them as fact. PCs usually get some form of resistance roll based on the nature of the statement.
Headline News is a component, for monsters only.
This component is or has been available in the following stories  •  Carnival of Wonders  •
Monsters  •  Newsies  •

Incorporeal

All Shades are incorporeal, though a few can take a tangible form. This means that they cannot be harmed by physical means unless they become tangible. They also cannot directly harm the living. They must be warded off via Compel Evil with Spirit.
Incorporeal is a component, for monsters only.
This component is or has been available in the following stories  •  Prosperity's Price  •
Monsters  •  Shades  •

Indomitable

Very rare, but a few can ignore commands and compulsions outright, but will eventually leave. These are the worst and most powerful of Shades and must simply be survived.
Indomitable is a component, for monsters only.
This component is or has been available in the following stories  •  Prosperity's Price  •
Monsters  •  Shades  •

King of Beasts

Wild animals often follow them, hunting with them. Wolves, coyotes and even bears are common.
King of Beasts is a component, for monsters only.
This component is or has been available in the following stories  •  Prosperity's Price  •
Monsters  •  Wendigo  •

Many Hands

Many, even dozens of hands at a time can reach up out of the mud. The initial roll to avoid being grabbed is Finesse (with reflex-based qualities adding a bonus), but once grabbed it becomes a Brawn check to get free. A failed Finesse roll results in 1d10 hands grabbing the victim. They do not cause SP loss upon initial grip.
Many Hands is a component, for monsters only.
This component is or has been available in the following stories  •  Prosperity's Price  •
Monsters  •  The Mudkin  •

Mists of Memory

Certain Avatars and their minions can erase memory, making gods and monsters forget aspects of themselves. Spirit is rolled to resist. The first use on a target in a scene must be something simple. The second can be more complex. A third successful use can erase all memory. This amnesia lasts 24 hours if the god or monster escapes alive, but a god or monster that dies while fully wiped cannot rise later and simply ceases to exist. Triggers a Freak-Out check in all gods and monsters present when used.
Mists of Memory is a component, for monsters only.
This component is or has been available in the following stories  •  Carnival of Wonders  •
Monsters  •  Newsies  •

Mud Flats

Characters must navigate the area - not just a single attempt. Succeeding on a Finesse roll one round is usually not enough. The Director will say how big the muddy area is and how many rolls must be made to get through it.
Mud Flats is a component, for monsters only.
This component is or has been available in the following stories  •  Prosperity's Price  •
Monsters  •  The Mudkin  •

No One Puts Baby In A Corner

When angered he is capable of amazing feats of strength and speed. Can pick up and throw impossibly large or heavy objects, can close distances quickly, etc. Anyone he's charging is at -1 on Brawn and Finesse. Being struck does 1-3 SP loss.
No One Puts Baby In A Corner is a component, for monsters only.
This component is or has been available in the following stories  •  Slasher  •
Monsters  •  Big Boy  •

Nowhere to Run

The alien is considerably faster than any character. Running as an action will NEVER gain the character Survival Points no matter how exceptional the successes rolled. Not even Synthetics. Putting things between you and it, hiding and stealth are paramount.
Nowhere to Run is a component, for monsters only.
This component is or has been available in the following stories  •  Alien Mutation  •
Monsters  •  Metamorph  •  Metamorph Queen  •

Possession

A rare few can jump into a person and puppet them for a short time. Same as above, but a failure hands full control of the victim to The Director.
Possession is a component, for monsters only.
This component is or has been available in the following stories  •  Prosperity's Price  •
Monsters  •  Shades  •

Regeneration

Each round that they are above 0 in Damage Tokens, they regenerate 3.
Regeneration is a component, for monsters only.
This component is or has been available in the following stories  •  Prosperity's Price  •
Monsters  •  Wendigo  •

Rot and Decay

Even if her bite doesn't kill, it leaves a wound that festers and slowly spreads. Once biten, an infection starts. Each day the victim must roll Brawn. Failure means it spreads, and Brawn OR Finesse lowers by one level. Success means it doesn't spread. Bonus for tough/endurance qualities, and for first aid. Requires hospitalization to cure.
Rot and Decay is a component, for monsters only.
This component is or has been available in the following stories  •  Slasher  •
Monsters  •  The Ballerina  •

Scent of Blood

Once they smell blood, they cannot be shaken. Hiding from them gains no SP if the character is bleeding.
Scent of Blood is a component, for monsters only.
This component is or has been available in the following stories  •  Prosperity's Price  •
Monsters  •  Wendigo  •

Science is Magic

Can replicate any Minor Power with gadgets and tech. Doing so doesn't cause the mundane public to become agitated, either, as it's clearly science.
Science is Magic is a component, for monsters only.
This component is or has been available in the following stories  •  Carnival of Wonders  •
Monsters  •  No monsters found.

Smear Tactics

News spreads far and wide, even in the 30's. Narratives can be crafted, lies woven into existence, and the public eats it up. This can add negatives to Spirit Checks involving the mundane masses as public opinion turns against you.
Smear Tactics is a component, for monsters only.
This component is or has been available in the following stories  •  Carnival of Wonders  •
Monsters  •  No monsters found.

So You Can't See Me, No Not At All

She can only be seen in reflective surfaces. If the victim is not watching her on a reflective surface, they are unable to dodge her attacks.
So You Can't See Me, No Not At All is a component, for monsters only.
This component is or has been available in the following stories  •  Slasher  •
Monsters  •  The Gash  •

Soul Terror

A Shade that passes through a person stirs an intense feeling of dread within them. Treat as a Freak-Out check, but the effects last for the scene on a failure.
Soul Terror is a component, for monsters only.
This component is or has been available in the following stories  •  Prosperity's Price  •
Monsters  •  Shades  •

Surprise!

Can attack before anyone knows he's there, negating the 'First Fail' of PCs and allowing a one-shot kill. Can be countered by the Danger Sense perk.
Surprise! is a component, for monsters only.
This component is or has been available in the following stories  •  Alien Mutation  •  Slasher  •
Monsters  •  Buzzsaw  •  The Freak  •  Metamorph  •  Metamorph Queen  •  Nails  •

Take Shape

Those who can solidify are able to do anything a living person can, including use firearms. They have 4-8 Damage Tokens, and go incorporeal on 'death'.
Take Shape is a component, for monsters only.
This component is or has been available in the following stories  •  Prosperity's Price  •
Monsters  •  Shades  •

Teeth that Bite

A bite does 1d6 SP to the victim.
Teeth that Bite is a component, for monsters only.
This component is or has been available in the following stories  •  Prosperity's Price  •
Monsters  •  Wendigo  •

Thompson Machine Guns

They carry Thompson Machine Guns, AKA Tommy Guns. Each can spray attack up to 3 targets for 1d3 SP, or focus fire on 1 target for 1d6.
Thompson Machine Guns is a component, for monsters only.
This component is or has been available in the following stories  •  Carnival of Wonders  •
Monsters  •  No monsters found.

Thrown Blades

He can pull saw blades from his body and throw them as weapons. Failure to dodge does 1-3 SP loss.
Thrown Blades is a component, for monsters only.
This component is or has been available in the following stories  •  Slasher  •
Monsters  •  Buzzsaw  •

Thrown Spikes

He can pull nails and spikes from his body and throw them as weapons. Failure to dodge does 1-3 SP loss.
Thrown Spikes is a component, for monsters only.
This component is or has been available in the following stories  •  Slasher  •
Monsters  •  Nails  •

Voices in Your Head

The Radio. It's talking to YOU. It wants you to do things, things you don't want to do, and yet... You can't help yourself. Requires a Spirit Check to resist, bonuses for willpower and determination qualities. Mortal SRs resist at -1. NPCs fail automatically.
Voices in Your Head is a component, for monsters only.
This component is or has been available in the following stories  •  Carnival of Wonders  •
Monsters  •  Radio  •

Your Every Desire

They appear as whatever you want them to be, whatever you desire most. This gives them sway over you, making you -1 on all rolls against them for the scene.
Your Every Desire is a component, for monsters only.
This component is or has been available in the following stories  •  Carnival of Wonders  •
Monsters  •  No monsters found.

Monster Weaknesses

Compellable Evil

By using Compel Evil, most Shades can be ordered to leave.
Compellable Evil is a weakness, for monsters only.
This weakness is or has been available in the following stories  •  Prosperity's Price  •
Monsters  •  Shades  •

Fire Bad

The alien does not like fire. It will avoid contact at all costs, and can be steered by flamethrowers on an exceptional success.
Fire Bad is a weakness, for monsters only.
This weakness is or has been available in the following stories  •  Alien Mutation  •
Monsters  •  Metamorph  •  Metamorph Burster  •  Metamorph Queen  •

Hands Can Bleed

Shooting the hands can help. Each successful roll to shoot at the hands removes a hand from the struggle as it lets go and sinks below. A failure results in a miss. A failed roll that includes a 1 and top number (6/8/10) results in hitting the person you are trying to help, costing them 1SP.
Hands Can Bleed is a weakness, for monsters only.
This weakness is or has been available in the following stories  •  Prosperity's Price  •
Monsters  •  The Mudkin  •

Manifest Flesh

Ghosts that manifest to harm the living can be harmed in turn. Guns stagger them, for instance, and physical trauma has an impact. It is unkown if this can KILL them, or simply slows them down.
Manifest Flesh is a weakness, for monsters only.
This weakness is or has been available in the following stories  •  Slasher  •
Monsters  •  The Ballerina  •  The Banshee  •  Big Boy  •  Buzzsaw  •  Little Custer  •  Dolly  •  The Freak  •  The Gash  •  Mahoney  •  Nails  •  The Princess  •  The Slugger  •  The Tarp  •

Sunlight

They are nocturnal, and must retreat from sunlight.
Sunlight is a weakness, for monsters only.
This weakness is or has been available in the following stories  •  Prosperity's Price  •
Monsters  •  Wendigo  •

Taste of Their Own Medicine

Attacking a ghost with their own weapon can land a killing blow that destroys them. (Major Weakness)
Taste of Their Own Medicine is a weakness, for monsters only.
This weakness is or has been available in the following stories  •  Slasher  •
Monsters  •  Buzzsaw  •  The Freak  •  Mahoney  •  Nails  •  The Tarp  •