New Cheat Sheet

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Stats

xxxxxThese are the four stats on the game and what they cover:

  • Brawn: Strength, stamina, toughness, brute force
  • Finesse: Agility, speed, reflexes, coordination
  • Brains: Knowledge, perception, memory, wisdom
  • Spirit: Charisma, willpower, determination, luck

Stat Checks

Base dice.

  • A Stat of Poor rolls 4d10.
  • A Stat of Normal rolls 4d8.
  • A stat of Good rolls 4d6.

xxxxxThe objective is to roll matching numbers (a Match).

Results.

  • Two dice of the same number on a roll is called a Match. (1 3 3 5)
  • Multiple pairs on a roll are called Matches. (2 2 4 4)
  • Rolling three or more of the same number on a roll is called a Matched Set. (1 4 4 4)
  • As long as you roll at least one Match, you succeed.
  • Rolling two Matches, or a Matched Set, means you succeeded Exceptionally.
  • Rolling a straight is a locked-in failure and cannot be altered or re-rolled with GP or Perks. (3 4 5 6)

Modifiers.

  • If something is easier than usual, +1 dice is given.
  • If something is harder than usual, -1 dice is subtracted.
  • If a Stat Check involves a Quality, an extra dice is given or subtracted based on whether it's a Positive or Negative Quality.
  • Only one Positive and one Negative Quality can be applied per Stat Check.
  • If another character is helping with a task, they add +1 dice to the roll.
  • If they have a relevant Positive Quality, they can add a second bonus dice.
  • Only two other characters can assist an acting character for a maximum of +4 dice.

Resisted Stat Checks.

  • If acting on another character, only the acting character rolls.
  • If their Stat is higher, they get a bonus dice for each degree higher.
  • If their Stat is lower, they lose a dice for each degree lower.

Freak-Out Checks.

  • Whenever a character encounters something frightening or shocking, they must make a Spirit Check to avoid freaking out.
  • A successful roll means they keep it together enough to press on.
  • A failed roll means they freak out and take an action of the Director's choice.
  • Freaking Out in a Kill Scene does not make a character lose Survival points.

Genre Points

Genre points can be spent for the following effects:

  • Try It Again - The character re-rolls a Stat Check. You must take the new results. (Costs 3GP, limit once per scene)
  • Temporary Reprieve - The character gets a lucky break that reduces a Survival point loss. (Costs 3GP per Survival point reduction, limit once per scene)
  • Just What I Needed - The character can make a small narrative change to a scene - the lights come back on, they find a helpful object, etc. (Costs 3GP, limit once per scene)
  • What Are YOU Doing Here - The character can pull in one (1) Archetype or Supporting Role that is NOT already in the scene as backup. (Costs 4GP, limit once per scene)
  • Wrong Character - The character can shift one round's Survival point loss onto any present Supporting Role of their choice. (Costs 4GP, limit once per scene)
  • A Little Extra - The character can spend 1GP for a +1 on a roll, BEFORE the roll takes place. (1GP, no limit per scene)
  • Last Ditch Effort - The character can spend 1GP for a +1 on a FAILED roll (no straights), AFTER the roll takes place and IF there was no +1 BEFORE the roll. (1GP, limit once per scene)

Kill Scenes

  • Kill Scenes begin whenever a Monster arrives.
  • Each character involved must make it to 8 Survival points to escape. Going under 0 Survival points means the character dies. Bigger scenes may only require 5 Survival Points for escape.
  • Each Match rolled on a Stat Check grants 1 Survival point. (Two 3s gets 1 Survival point. Two 4s and two 5s gets 2 Survival points.)
  • If three or more dice Match the same number (Matched Set), the character gets 1 Survival point per dice in the Matched Set. (Three 3s gets 3 Survival points.)
  • A failed Stat Check results in a loss of 1d3 Survival points, even if not attacked. Cannot drop below 0 unless attacked, however.
  • Archetypes always begin with 1 Survival point.
  • Archetypes always only lose 1SP on their first loss of Survival points. They can't be one-shot. (Surprise! can override this)
  • Attacks on a Monster do 1 damage Token if successful. An exceptional success (Two Matches or better) does 2 Damage Tokens. Some Monsters can only be hurt by weapons, not fists.
  • Some Monsters regenerate Damage Tokens in-scene.
  • Attacks on a Monster DO NOT give Survival Points, but inflict Damage Tokens on the Monster. A failed attack roll DOES still COST 1d3 SP, though.
  • If a Monster takes more Damage Tokens than their Damage Threshold (unlikely but possible), they die or go dormant.
  • Most Monsters have a Damage Threshold of 8 or more. Some have considerably more.
  • All Monsters have weaknesses. These can hurt, defeat, or even destroy them. Many Monsters have several weaknesses.
  • Discovering a Monster's weaknesses IC and using them is a far better plan than simply trying to kill it.
  • Sometimes a Monster isn't truly dead and may return later.