New Cheat Sheet
From Horror MUX
These are the four stats on the game and what they cover:
- Brawn: Strength, stamina, toughness, brute force
- Finesse: Agility, speed, reflexes, coordination
- Brains: Knowledge, perception, memory, wisdom
- Spirit: Charisma, willpower, determination, luck
- A Stat of Poor rolls 4d10.
- A Stat of Normal rolls 4d8.
- A stat of Good rolls 4d6.
The objective is to roll matching numbers (a Match).
- Two dice of the same number on a roll is called a Match. (1 3 3 5)
- Multiple pairs on a roll are called Matches. (2 2 4 4)
- Rolling three or more of the same number on a roll is called a Matched Set. (1 4 4 4)
- As long as you roll at least one Match, you succeed.
- Rolling two Matches, or a Matched Set, means you succeeded Exceptionally.
- Rolling a straight is a locked-in failure and cannot be altered or re-rolled with GP or Perks. (3 4 5 6)
- If something is easier than usual, +1 dice is given.
- If something is harder than usual, -1 dice is subtracted.
- If a Stat Check involves a Quality, an extra dice is given or subtracted based on whether it's a Positive or Negative Quality.
- Only one Positive and one Negative Quality can be applied per Stat Check.
- If another character is helping with a task, they add +1 dice to the roll.
- If they have a relevant Positive Quality, they can add a second bonus dice.
- Only two other characters can assist an acting character for a maximum of +4 dice.
Resisted Stat Checks.
- If acting on another character, only the acting character rolls.
- If their Stat is higher, they get a bonus dice for each degree higher.
- If their Stat is lower, they lose a dice for each degree lower.
- Whenever a character encounters something frightening or shocking, they must make a Spirit Check to avoid freaking out.
- A successful roll means they keep it together enough to press on.
- A failed roll means they freak out and take an action of the Director's choice.
- Freaking Out in a Kill Scene does not make a character lose Survival points.
Genre points can be spent for the following effects:
- Try It Again - The character re-rolls a Stat Check. You must take the new results. (Costs 3GP, limit once per scene)
- Temporary Reprieve - The character gets a lucky break that reduces a Survival point loss. (Costs 3GP per Survival point reduction, limit once per scene)
- Just What I Needed - The character can make a small narrative change to a scene - the lights come back on, they find a helpful object, etc. (Costs 3GP, limit once per scene)
- What Are YOU Doing Here - The character can pull in one (1) Archetype or Supporting Role that is NOT already in the scene as backup. (Costs 4GP, limit once per scene)
- Wrong Character - The character can shift one round's Survival point loss onto any present Supporting Role of their choice. (Costs 4GP, limit once per scene)
- A Little Extra - The character can spend 1GP for a +1 on a roll, BEFORE the roll takes place. (1GP, no limit per scene)
- Last Ditch Effort - The character can spend 1GP for a +1 on a FAILED roll (no straights), AFTER the roll takes place and IF there was no +1 BEFORE the roll. (1GP, limit once per scene)
- Kill Scenes begin whenever a Monster arrives.
- Each character involved must make it to 8 Survival points to escape. Going under 0 Survival points means the character dies. Bigger scenes may only require 5 Survival Points for escape.
- Each Match rolled on a Stat Check grants 1 Survival point. (Two 3s gets 1 Survival point. Two 4s and two 5s gets 2 Survival points.)
- If three or more dice Match the same number (Matched Set), the character gets 1 Survival point per dice in the Matched Set. (Three 3s gets 3 Survival points.)
- A failed Stat Check results in a loss of 1d3 Survival points, even if not attacked. Cannot drop below 0 unless attacked, however.
- Archetypes always begin with 1 Survival point.
- Archetypes always only lose 1SP on their first loss of Survival points. They can't be one-shot. (Surprise! can override this)
- Attacks on a Monster do 1 damage Token if successful. An exceptional success (Two Matches or better) does 2 Damage Tokens. Some Monsters can only be hurt by weapons, not fists.
- Some Monsters regenerate Damage Tokens in-scene.
- Attacks on a Monster DO NOT give Survival Points, but inflict Damage Tokens on the Monster. A failed attack roll DOES still COST 1d3 SP, though.
- If a Monster takes more Damage Tokens than their Damage Threshold (unlikely but possible), they die or go dormant.
- Most Monsters have a Damage Threshold of 8 or more. Some have considerably more.
- All Monsters have weaknesses. These can hurt, defeat, or even destroy them. Many Monsters have several weaknesses.
- Discovering a Monster's weaknesses IC and using them is a far better plan than simply trying to kill it.
- Sometimes a Monster isn't truly dead and may return later.