The Hunter

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Hunter2.jpg
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[[Hunter1{{!}}The Hunter]]
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Currently

The Hunter

Known As

Maata Kahloa
Michel Thorne
Nahimana Munson

on MUX as

The Hunter

Has Been

Head of Security
Security Contractor
Medicine Woman

Apparent Age

early 20s

Played By

Frankie Adams
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Niki & The Dove - The Drummer

Oh I love the rhythm
The pounmding of my heart
I'm a drum, I'm a drum now
It is what makes me human

Joy Williams - Before I Sleep

I've got miles and miles to go before I sleep
And I've got miles and miles to go before I weep

VNV Nation - Space & Time

Tear apart the life and times of familiar faces
And tracing lines to what connects me and binds me to
Images of the remote and never changing

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Devise.
Plan.
Execute.
Adapt.
Execute.

I am the wolf in the dark.
I am the owl in the trees.
I will go into the darkness where others dare not tread.

Be my prey beast, man, or knowledge, I will track it to the ends of the earth and damn any who get in my way.

Archetype Roster Concept 



Stalking, tracking and observing, that's your trade. You go into the dangerous places and figure out what's going on. You rarely attack head-on, though. That's for heroes and idiots. You plan and use every advantage you can.



In the Facility

Facility Persona

In the Facility, the Hunter is an intense woman. She will often look directly at you; not through you, not past you, but directly at you. She carries herself like someone used to owning the room. She is dextrous and quick, physically capable. Too much introspection seems to bother her: even when found in herself. She'd rather be in motion and active. The limited rooms and range of motion allowed by the Facility gives her a 'rat in a cage' air about her. Unsurprising, perhaps, that she's one of the ones so obsessed with finding a way out.

Things That Linger

Not always, but commonly:

  • Survivalist
  • Alcoholic
  • Sharpshooter
  • Quick-witted
  • Emotionally Distant

The Hunter's Door

The image ingrained into the wood is that of a woman crouched in the bush, wielding a bow and arrow.

The Hunter's Room

Her room lacks artwork. The walls are not painted. The bed is not overly large nor anything especially given over to an ideal of comfort. What it lacks in these things, however, it makes up for in gear. Pegboards, racks, and hooks take up what of the walls others may cover in art. All covered with survival gear and replicas of weaponry. Paracord here. Grappling hook and climbing robe there. A rifle and collection of knives over there, though close inspection would show they are only for show. A couple of trunks tuck up under a work table with an old, but comfortable chair. The ample open floor space is not carpeted, though there are mats tucked away that can be rolled out for training and exercise purposes.

The closest is packed full and if there are dress clothes in there, they are not easily found. Instead, what can be found is combat and survival gear. At the front lie primarily cammies and the everyday clothes one might expect a ranger or similar military-trained individual in: BDUs and t-shirts.

Memento Mori

Isle of Dread

Bush Knife - In the facility, it lacks its sharp edge, but it is the knife that Maata Kahloa carried for her time on the island (until she gifted it to Conrad at the very end) all the same. The one constant in that short period of time. With its hand-turned edges, its colorful wooden handle and metal-capped tip and pinions. The leather tooled sheath, even.

Alien Mutation

Pants - Interestingly, Hunter's pet cat from her life as Michel Thorne has found its way into the Facility. It seems to be on the same 'cycle' as the humans. It sleeps when they do, wakes in her room, but is otherwise... a cat. And she is just as attached to it as she was in that lifetime. For now.

Prosperity's Price

No memento mori from this story yet.


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Saffira Dragic (Alien Mutation)

Delivery Girl
Saffira's always been good at endearing herself to people. What she hasn't been good at is keeping herself there. She's too flighty and too frequently on to the 'next thing.' This has meant various falling out and bad situations for her over the years. She'll worm her way into the good graces of some business man or even crime lord, rise the ranks, and then... well, usually she'll dip her fingers a bit too far into the purse or goods somewhere and often out of sheer boredom.

How she fell in with Monroe is much the same. She was on the Noc with a group of business men, playing the part of arm candy. However, she got bored just being pretty, having a few drinks, and slipped away to play some games of her own... which lost her a pretty penny. And the favor of those men. Abandoned and left behind when they moved on, she was in debt and spinning her wheels, but Monroe saw promise in her. With her charm and skill, she had a use: she just needed someone to give her direction and keep her occupied.

She serves as sort of a right-hand man to the concierge. She handles situations he can't be seen in direct contact with, makes deliveries, and otherwise flits about Eclipse. The challenge and wide variety of work means that she's occupied enough that she's yet to drift off or trip up.

Pants.jpg

Sir Reginald Pantaloons "Pants" the Third (Alien Mutation)

Emotional Support Animal
The road to recovery was a long one for Thorne. Not only did she have to learn how to walk again with a cybernetic leg, but she also had to deal with losing her place in the Colonial marines. Somewhere along the way, a therapist decided she'd do well with a support animal and she found herself with a cat. The name came with the cat. Thorne just calls him 'Pants.'

Thorne is very attached to Pants.

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Stryker Thorne (Alien Mutation)

Eclipse Poolboy
Stryker is not his real name. His real name is Arthur. But he's cycled through a number of personas and identities since he left home at 15 to "make it big." Unfortunately, he never has. Stryker has tried his hand at a lot of jobs, careers, and personas. Nothing has ever stuck. However, he's found a place decently well on the Noc working the Eclipse pool. The girls in the casino and Total Eclipse like him (he's pretty and he keeps an eye on them) and the arm candy that comes along with the business men like having a man around that they can flirt with that won't flag on their ride's radar.

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Ngaire Petera (Isle of Dread)

Security
Maata's high school friend. She barely convinced her to come to work this thing with her. Really, Ngaire isn't quite cut out for security and does more light patrol, helping Hiwa out with concierge, and watching the monitors. But the woman is a fast runner and they're close friends.

Piripi Kahloa (Isle of Dread)

Pool Boy
Maata's older brother, one of the middle ones. Never got a good job. Barely graduated high school. Figured he'd skate by on his looks and... he hasn't really been wrong. She saw getting him a job at the festival as a way to get him off the couch and doing something. He was hesitant about going to the island (he totally buys into all the ghost stories!), but the idea of being around all the hot rich chicks won him over. So did the paycheck. And he's. been. loving. it. Hanging out by a pool all day? Catering to the women? And then going to bed with a different one each night? It's a Piripi World out there.

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Tipene Anaru (Isle of Dread)

Security
Maata's childhood friend. They go way back. Grew up nearby each other, he often went fishing and hunting with her and her brothers. Growing up with no father and a working mother, her father often filled a role in his life that was missing. He might as well be another brother in the Kahloa family. A sturdy, steadfast friend, Maata would trust him with anything.

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Bishop Orzibal (Prosperity's Price)

Stable Boy
After years of working odd jobs after growing up being his father's assistant in carpentry, Bishop realized he just didn't really fit in anywhere. Nothing could hold his interest for very long. He had a stint on the DeWitt's ranch. He'd tried helping at the church -- it's in his name, innit? -- and gave up on book learnin' right quick. There was even that terrible run at being on the fire brigade back in '89 that we won't ever talk about (ever, don't you dare, Petunia).

He just isn't cut out for much. He gets bored easy. He gets distracted. And more often than not, he'll wander off on his horse on some whim or another.

It was this last that led everyone to decide the stables were the best place for Bishop. He likes horses. He's good with horses. He's just not good enough to stick around a ranch because it's everything else on a ranch that makes fuck off to do something else.

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Brigid McTavish (Prosperity's Price)

Widow
Brigid was just too easily distracted as a child. Then again as a teenager. She had a hard time focusing on any one thing for too much of her younger life. Too much to learn a trade like the rest of her family. Her mother was a Davis and she spent a lot of her teen years off with that side of the family, taking to the trapping and hunting quite well. Well enough, in fact, to learn her way around a gun and the wilderness pretty damn well.

When she came home, she spent a stint in the mines because wouldn't you know it, the big booms of the TNT just downright fascinated her. Her father didn't let that last long because he was just afraid for his little girl and really hoped that she'd settle down and find a husband (and because he was scared the Reapings would take her sooner than later if she spent too much time in and around those mines).

Instead, Brigid put her skills to use and went off with the Widows... which was an arguably far more dangerous decision, but it hasn't killed her yet.

Hunter2.jpg

Maata Kahloa (Isle of Dread)

The youngest of eight and only girl in the family, you come from a native islander family that's one of the oldest and most respected on the islands. Honest, hardworking fishermen by trade, your family feeds much of the populace. You grew up a tomboy, surrounded by seven older brothers, much to your mother's consternation. Dad just rolled with it and took you out fishing and hunting with the boys. You know most of these islands better than just about anyone, and you're great at mixing it up when drunks get out of hand in town. That's how you got hired to run security - the Wellsons saw you put down a couple drunks, and were wanting a local that knows the ropes to be close at hand. You've never 'run security' before, but you seem to have a knack for it, and Heller has tons of concert and festival experience as a roadie and gives you advice.

Most of the islands. Nobody really knows the Gray Island, because no one goes there. Well, rebellious teens do, when they steal their parents' boat and go get drunk there to be edgy - something you might have done once or twice. You really have no idea if it's cursed or haunted, but you do know that knowing over a hundred of your ancestors were slaughtered there a few hundred years ago by white missionaries makes you queasy. Your family isn't thrilled you took the job, but they long ago accepted that you do what you want to.

Hunter7.jpg

Michel Thorne (Alien Mutation)

After a violent and heroic stint with the Colonial Marines left you missing your left leg from just above the knee down following a bug hunt on RG-249, you entered into the world of private security and military ops. A contract with Weyland-Yutani scored you the best cybernetic leg on the market, and you've been escorting executives ever since. It's been a bit boring compared to getting your leg chewed off by a sand leech, but things are about to get a lot more interesting. VP of R&D Thorson is headed into the field on a black book project involving some kind of alien creature, and you're going along to keep him alive and help secure a specimen. They aren't telling you much beyond that, but you're used to being tossed into a storm and told you don't need to know why. It's what you do.

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Nahimana Munson (Prosperity's Price)

You were only eighteen when the Wounded Knee Massacre happened. You weren't there -- obviously -- but people you knew were. Maybe had it been some years before you wouldn't. Maybe had your tribe more readily resisted being moved into residence you wouldn't. Maybe...

But you did know them and it did happen. And it set off a fire within you. A dark fire that emanated from deep within the bowels of the earth and was fueled by the visions of the Ghost Dance itself. For you had not seen the visions Wovoka had, but had seen and spoken to ghosts themselves. You have witnessed portents in the flames of fires. After that day, your fate was sealed: you would be a medicine woman. You were good at it, too. Not just the spiritual side, but tending to the people of your tribe. Knowing the right herbs. Treating their ills. And when the time called for it? Finding the right curse, the right spirit, or the right path for their revenge on that which wronged them.

In your early-twenties, smallpox came to your people and you knew you had to do something about it. So you pleaded your case with the spirits. One answered the call.. or so you thought. Your people were saved from the illness, but something else dark and sinister had been invited into the village. The only way for them to be saved was to give in and move into residence and you? You were cast out to never return. You learned to fend for yourself and survive on the plains and it was out there you came across Gabriel Munson, half-dead: a white man, a herald for all things bad for your people. But something told you to help him all the same. And in doing so, you found you had common goals. So you became his guide on the plains and somewhere along the way, you became his wife.

Now he's returning home and bringing you with him. How will the people of Prosperity react to an outsider? How will you react to them?


2018-10-13
What Yonder Mystery Doors
(2018-10-13 • The Facility - Parlor) Once again, the mysterious doors are a topic of discussion. And a new face appears.
Cast  •   The Defender  •  The Hunter  •  The Soldier  •
2018-10-12
Bloody Morning
(2018-10-12 • The Parlor) A gathering of archetypes in the Facility parlor leads to more questions than answers, as ever.
Cast  •   The Pedagogue  •  The Explorer  •  The Visionary  •  The Hunter  •  The Capitalist  •  The Defender  •  The Fool  •
2018-10-10
Caring About Stability
(2018-10-10 • The Facility - Parlor) The Penitent and the Hunter finally have a chat and it's not as awkward as one might think.
Cast  •   The Hunter  •  The Penitent  •
2018-10-07
Redefining A Relationship
(2018-10-07 • The Capitalist's Room) The Hunter and the Capitalist discuss their relationship.
Cast  •   The Hunter  •  The Capitalist  •
2018-10-05
Cut from the Same Cloth
(2018-10-05 • The Facility - Hallway) The Defender and the Hunter discuss theory on everyone's predicament and bond a bit.
Cast  •   The Defender  •  The Hunter  •
2018-10-04
We Are What We're Not
(2018-10-04 • The Facility - Parlor) The mysterious doors are discussed.
Cast  •   The Hunter  •  The Defender  •  The Competitor  •  The Capitalist  •  The Penitent  •  The Visionary  •  The Creepshow  •
2018-10-04
More Questions Than Answers
(2018-10-04 • The Facility - Parlor) The Hunter tries to explain things to the Bravo. Emphasis on tries.
Cast  •   The Bravo  •  The Hunter  •
2018-10-03
Memory Suppression
(2018-10-03 • The Capitalist's Room) The Hunter visits the Capitalist at his room while he tries to suppress his identity crisis.
Cast  •   The Hunter  •  The Capitalist  •
2018-10-02
Rhys' Awakening
(2018-10-02 • The Facility - The Capitalist's Room) Rhys Driscoll finds that he's awoken in a strange, yet somewhat familiar place.
Cast  •   The Penitent  •  The Hunter  •  The Capitalist  •
2018-10-02
What is real?
(2018-10-02 • The Facility - Parlor) Things in the facility are a bit more... on edge this time around.
Cast  •   The Loner  •  The Beast  •  The Hunter  •  The Confidant  •  The Defender  •  The Creepshow  •
2018-10-01
Here We Go Again
(2018-10-01 • Hunter's Room) The Penitent awakens, and visits the Hunter.
Cast  •   The Penitent  •  The Hunter  •
2018-08-09
Final Hours on the Clock
(2018-08-09 • The Facility - Parlor) The Hunter and Capitalist watch the final hours ticking away on the television.
Cast  •   The Hunter  •  The Capitalist  •
2018-08-07
How Much Does the Truth Hurt
(2018-08-07 • The Hunter's Room) After the Penitent convinces the Capitalist to tell the Maata the truth, will he be able to go through with it?
Cast  •   The Hunter  •  The Capitalist  •
2018-08-06
Seeking Truth from the Capitalist
(2018-08-06 • The Hunter's Room) After her discussion with the Penitent, the Hunter has a few questions for the Capitalist.
Cast  •   The Hunter  •  The Capitalist  •
2018-08-05
Reeling
(2018-08-05 • Parlor) Talk of what is, what was, and the Hunter and the Penitent approach what they could have been.
Cast  •   The Creepshow  •  The Healer  •  The Hunter  •  The Penitent  •
2018-08-03
The Death of an Archetype
(2018-08-03 • Creepshow's Room) The Hunter and the Capitalist have a request for the Creepshow.
Cast  •   The Creepshow  •  The Hunter  •  The Capitalist  •  The Penitent  •
2018-08-01
Personal Things and Memories
(2018-08-01 • The Hunter's Room) The Hunter and The Capitalist have a personal conversation about who they really are and their feelings for one another.
Cast  •   The Hunter  •  The Capitalist  •
2018-08-01
The Survivors Arrive at the Facility
(2018-08-01 • The Facility Parlor) Many new Archetypes appear in the Facility, those of the survivors, thus stirring up confusion on whether they are all dead or alive or what.
Cast  •   The Visionary  •  The Perfectionist  •  The Loner  •  The Confidant  •  The Hunter  •  The Survivor  •  The Beast  •  The Capitalist  •  The Healer  •  The Judge  •  The Heretic  •  The Avant-Garde  •  The Creepshow  •
2018-07-30
Waking Up Is Hard To Do
(2018-07-30 • The Facility) Some of the sacrifice volunteers wake up in the facility, and find others already there, and some things that have changed.
Cast  •   The Avant-Garde  •  The Capitalist  •  The Creepshow  •  The Hunter  •  The Pedagogue  •  The Penitent  •  The Perfectionist  •
2018-07-22
Four New Arrivals
(2018-07-22 • The Facility) After the sacrifice on the island, several new Archetypes show up in the Facility
Cast  •   The Pedagogue  •  The Avant-Garde  •  The Perfectionist  •  The Creepshow  •  The Hunter  •  The Capitalist  •  The Penitent  •
2018-07-22
Digging a way out
(2018-07-22 • The Facility) The Archetypes have brunch as they discuss about love, their memories and this prison that they've found themselves in. The Avant-Garde is trying to tunnel his way out through out all of this.
Cast  •   The Avant-Garde  •  The Penitent  •  The Capitalist  •  The Competitor  •  The Hunter  •  The Creepshow  •
2018-07-21
Disaster Area
(2018-07-21 • The Facility Lounge/Hallway) The Archetypes make a mess of the place as they try to figure out the secrets of the Facility
Cast  •   The Visionary  •  The Penitent  •  The Capitalist  •  The Hunter  •
2018-07-20
Trying to Piece Thing Together
(2018-07-20 • The Facility Lounge) Several Archetypes try to better piece together what is going on. An unfamiliar face joins the group.
Cast  •   The Penitent  •  The Visionary  •  The Idealist  •  The Capitalist  •  The Hunter  •  The Rebel  •
2018-07-20
Reunited II
(2018-07-20 • The Capitalist's Room) The Capitalist gets a visitor
Cast  •   The Capitalist  •  The Hunter  •
2018-07-20
Reunited
(2018-07-20 • The Facility) The Hunter and the Capitalist awaken at the Facility
Cast  •   The Hunter  •  The Capitalist  •  The Penitent  •
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