Character Creation

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Character Creation

xxxxxBecause our stories are tightly focused and limited-run in nature, there is an element of pre-generation to the characters available for play. We have created roles we need played called Archetypes, broad concepts that serve a function in the story. This helps to guarantee you have ties to the story and can jump right in. They come with a last name only, a very brief and basic background, and some hooks to get you going.

Stats

xxxxxAll characters start with their Stats at Poor by default. Archetypes get four (4) 'Bumps' to spend. Each Bump makes a Stat go up by one degree, from Poor to Normal or from Normal to Good. Therefore every Leading Role CAN be Normal in everything, but that's no fun, right?

xxxxxWhen designing a Supporting Role, they get three (3) Bumps, not 4.

Positive Qualities

xxxxxEvery Archetype gets 4 (four) Positive Qualities. These are words of short phrases defining one of your Stats, like "Athletic" for Finesse, or "Photographic Memory" for Brains. These come into play on Stat Checks and give an extra dice if they apply to the situation. They can all be in one Stat, or scattered over them as you like.

xxxxxSupporting Roles only get three (3) Positive Qualities.

Negative Qualities

xxxxxEvery character has at least one (1) Negative Quality, which is similar to Positive Qualities but are used against you to subtract a dice when they come into play. You only choose one for now, the option to take more comes in the next step.

Alterations

xxxxxAll characters can make one (1) Alteration to their character sheet. An Alteration can be a Bump or a Positive Quality.

xxxxxAfter that, you can ALSO take a Negative Quality (which in turn grants another Positive Quality), up to 3 times. This can bring your total Negative Qualities to four (4), and your total Positive Qualities to eight (8) for Archetypes or seven (7) for Supporting Roles, if you took a Positive Quality as your alteration. If you chose a Bump, your total positives can reach seven (7) for Archetypes and six (6) for Supporting Roles.

Genre Points

xxxxxOnce finished, all Archetypes start play with five (5) Genre points.

xxxxxSupporting Roles cannot store Genre points and therefore get none. They can use yours, though. They can also gain you points.

Supporting Roles

xxxxxAfter making your Archetype, you can make up to three (3) Supporting Roles directly tied to it that - unlike Central Casting - you exclusively control. Simply follow the same steps above but use the Supporting Role guidelines.

xxxxxDO NOT MAKE A CHARACTER OBJECT for Supporting Roles! They are NPCs to be emitted in play by you or a player of your choosing. DO MAKE THEM A WIKI PAGE that includes their Stats and Qualities.